CBaseFlex: Difference between revisions

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{{DEFINE_FIELD|m_vecLean|FIELD_VECTOR}}
{{DEFINE_FIELD|m_vecLean|FIELD_VECTOR}}
{{DEFINE_FIELD|m_vecShift|FIELD_VECTOR}}
{{DEFINE_FIELD|m_vecShift|FIELD_VECTOR}}
== See Also ==
{{See also netprops}}


[[Category:Classes]]
[[Category:Classes]]

Revision as of 03:33, 16 September 2024

C++ Class hierarchy
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

Purpose: CBaseFlex contains and manages data for a model's flex controllers. The data is not modified, therefore does not take bandwidth for NPCs without faces (i.e. Combine Soldiers).

Fields

m_flexWeight[96] <FIELD_FLOAT>

m_viewtarget <FIELD_POSITION_VECTOR>

desc todo

m_flAllowResponsesEndTime <FIELD_TIME>

desc todo

m_LocalToGlobal <CUtlRBTree < FS_LocalToGlobal_t , unsigned short >>

desc todo

m_flLastFlexAnimationTime <FIELD_TIME>

desc todo

in Half-Life 2 series Half-Life 2 series

m_vecLean <FIELD_VECTOR>

m_vecShift <FIELD_VECTOR>


See Also