Cs ragdoll: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{this is a|point entity|name=cs_ragdoll|game=Counter-Strike | {{this is a|point entity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by <code>cs_bot</code> to determine dangerous areas due to ally deaths. | ||
If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | ||
Revision as of 02:28, 11 September 2024
cs_ragdoll is a point entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bot to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll doesn't use VPhysics nor can they be shot, but they will play a special surrender animation.