Template:Hl1 kv zhlt: Difference between revisions
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Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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<onlyinclude>{{KV|Minimum light level|intn=_minlight|normal|}} | <onlyinclude>{{KV|Minimum light level|intn=_minlight|normal|}} | ||
{{expand|title=[[ZHLT]] family| | {{expand|title=[[ZHLT]] family| | ||
{{KV|ZHLT Light Flags (ZHLT 2.2+)|intn=zhlt_lightflags| | {{KV|ZHLT Light Flags (ZHLT 2.2+)|intn=zhlt_lightflags|flags| | ||
:Special lighting behavior. Only available if using [[ZHLT|Zoner's Half-Life Compile Tools]]. | :Special lighting behavior. Only available if using [[ZHLT|Zoner's Half-Life Compile Tools]] or a fork thereof.}} | ||
: | ::{{fl|1|Embedded Fix}} | ||
::{{fl|2|Opaque (blocks light)}} | |||
: | ::{{fl|4|Concave fix}} | ||
: | :{{note|Most FGDs will have this as "choices" with options for values of 0/1/2/3/6, because Hammer and Jack do not support the "flags" KV type outside of Spawnflags.}} | ||
: | |||
{{KV|Light Origin Target (ZHLT 2.2+)|intn=light_origin|target_destination| | {{KV|Light Origin Target (ZHLT 2.2+)|intn=light_origin|target_destination| | ||
During lighting compilation, this entity will be treated as if its origin were at the target entity's origin. Requires an origin brush.}} | During lighting compilation, this entity will be treated as if its origin were at the target entity's origin. Requires an origin brush.}} | ||
Revision as of 19:02, 20 March 2025
Todo:
- There are a few missing KVs….
- ericw-tools KVs which apply here; put it in an {{expand}} box like the ZHLT one here.
- Don't bother documenting _switchableshadow; this doesn't work in most games, unlike VHLT's light_shadow, since usually only lights can change lightstyles.
- Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT.
- Minimum light level (_minlight) <normal>
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