Cycler: Difference between revisions
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Hurricaaane (talk | contribs) (Cleaned up, but has to be verified: I might have made errors, this one was long to do.) |
m (Templated the disable shadows keyvalue.) |
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==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
* {{kv renderfields}} | * {{kv renderfields}} | ||
* {{kv shadow}} | |||
* | |||
* '''model''' | * '''model''' | ||
: <studio> | : <studio> | ||
* '''skin''' | * '''skin''' | ||
: <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default. | : <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default. | ||
* '''sequence''' | * '''sequence''' | ||
: <integer> Default animation sequence for the model to be playing after spawning. | : <integer> Default animation sequence for the model to be playing after spawning. | ||
==Flags== | ==Flags== | ||
* 1 : Not Solid | * 1 : Not Solid | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i parentname}} | * {{i parentname}} | ||
*'''SetSequence <string>''' | *'''SetSequence <string>''' | ||
:Sets the cycler's sequence. | :Sets the cycler's sequence. | ||
Line 40: | Line 27: | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 11:00, 28 September 2006
Entity Description
An entity used to display a model for testing purposes. Shooting it with cycle through the model's animations.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- Template:Kv renderfields
- Template:Kv shadow
- model
- <studio>
- skin
- <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
- sequence
- <integer> Default animation sequence for the model to be playing after spawning.
Flags
- 1 : Not Solid
Inputs
- Template:I targetname
- Template:I parentname
- SetSequence <string>
- Sets the cycler's sequence.
- Alpha <integer>
- Sets the cycler's alpha value.