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Gib: Difference between revisions

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:*[[npc_cscanner]]
:*[[npc_cscanner]]
:*[[npc_clawscanner]]
:*[[npc_clawscanner]]
:*[[npc_helicopter]] (random number of gibs along with 3 pieces of {{ent|helicopter_chunk}}s)
:*[[npc_helicopter]] (random number of gibs along with 3 {{ent|helicopter_chunk}})
:*[[npc_barnacle]]
:*[[npc_barnacle]]
:*[[prop_vehicle_apc]] (random number of gibs along with 5 {{ent|prop_physics}})
{{todo|Complete this list.}}
{{todo|Complete this list.}}

Revision as of 06:54, 6 September 2024

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This entity is not in the FGD by default.
See below for instructions on making it available.

gib is a point entity available in all Source Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from Half-Life 2 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics

Entities which produce gib entities upon death

Half-Life 2 Half-Life 2

Todo: Complete this list.