Light glspot: Difference between revisions
Jump to navigation
Jump to search
AltNames:light, light_spot, light_glspot, and (in all games since
) light_directional are all tied to the same C++ class in game, and only differ in VRAD.
SirYodaJedi (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{this is a|point entity|name=light_glspot}} | {{this is a|point entity|name=light_glspot}} | ||
A leftover from ''Half-Life 2'''s early development (1999-early 2001). In the leaked ''Half-Life 2'' beta builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD. | |||
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | {{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}} | ||
[[Category:Obsolete Entities]] | [[Category:Obsolete Entities]] | ||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] |
Revision as of 04:57, 13 September 2024
![]() |
---|
CLight |
![]() |


This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
light_glspot
is a point entity available in all Source games.
A leftover from Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 beta builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

