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Light glspot: Difference between revisions

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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{this is a|point entity|name=light_glspot}}
{{this is a|point entity|name=light_glspot}}
Leftover from Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 beta builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD.
A leftover from ''Half-Life 2'''s early development (1999-early 2001). In the leaked ''Half-Life 2'' beta builds of [[VRAD]], it acted the same as [[light_spot]], but this functionality was removed in retail VRAD.
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}}
{{altnames|{{mono|[[light]]}}, {{mono|[[light_spot]]}}, {{mono|light_glspot}}, and {{l4d|since}} {{mono|[[light_directional]]}} are all tied to the same C++ class in game, and only differ in VRAD.}}


[[Category:Obsolete Entities]]
[[Category:Obsolete Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Entities]]

Revision as of 04:57, 13 September 2024

C++ Class hierarchy
CLight
CPointEntity
CBaseEntity
C++ lights.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work in modern VRAD.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

light_glspot is a point entity available in all Source Source games. A leftover from Half-Life 2's early development (1999-early 2001). In the leaked Half-Life 2 beta builds of VRAD, it acted the same as light_spot, but this functionality was removed in retail VRAD.

AltNames.pngAltNames:light, light_spot, light_glspot, and (in all games since Left 4 Dead) light_directional are all tied to the same C++ class in game, and only differ in VRAD.