Npc helicoptersensor: Difference between revisions

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{{stub}}
{{stub}}
{{ent not in fgd}}
{{ent not in fgd}}
{{this is a|point entity|name=npc_helicoptersensor|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Half-Life 2: Lost Coast}}
{{this is a|model entity|name=npc_helicoptersensor|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Half-Life 2: Lost Coast}}
==Entity description==
==Entity description==
This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter.
This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter.
{{todo|Find out what this entity is for.}}
{{todo|Find out what this entity is for.}}

Revision as of 06:14, 19 May 2025

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

npc_helicoptersensor is a model entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast.

Entity description

This entity automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes meaning that this entity is a child entity of npc_helicopter.

Todo: Find out what this entity is for.