Npc helicoptersensor: Difference between revisions
Jump to navigation
Jump to search
Gameplayer (talk | contribs) No edit summary |
m (Classifying as model entity) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a| | {{this is a|model entity|name=npc_helicoptersensor|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Half-Life 2: Lost Coast}} | ||
==Entity description== | ==Entity description== | ||
This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter. | This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter. | ||
{{todo|Find out what this entity is for.}} | {{todo|Find out what this entity is for.}} |
Revision as of 06:14, 19 May 2025
npc_helicoptersensor
is a model entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Half-Life 2: Lost Coast.
Entity description
This entity automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes meaning that this entity is a child entity of npc_helicopter.
Todo: Find out what this entity is for.
Categories:
- Stubs
- Model entities
- Half-Life 2 entities
- Half-Life 2 model entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One model entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast model entities