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Gameplayer (talk | contribs) No edit summary  | 
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:*[[npc_cscanner]]  | :*[[npc_cscanner]]  | ||
:*[[npc_clawscanner]]  | :*[[npc_clawscanner]]  | ||
:*[[npc_helicopter]] (random number of gibs along with 3 pieces of {{ent|helicopter_chunk}}s)  | |||
{{todo|Complete this list.}}  | {{todo|Complete this list.}}  | ||
Revision as of 04:51, 6 September 2024
gib  is a   point entity  available in all 
 Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from 
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
 Half-Life 2
- npc_cscanner
 - npc_clawscanner
 - npc_helicopter (random number of gibs along with 3 pieces of helicopter_chunks)
 
Todo: Complete this list.