Gib: Difference between revisions
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:*[[npc_cscanner]] | :*[[npc_cscanner]] | ||
:*[[npc_clawscanner]] | :*[[npc_clawscanner]] | ||
:*[[npc_helicopter]] (random number of gibs along with 3 pieces of {{ent|helicopter_chunk}}s) | |||
{{todo|Complete this list.}} | {{todo|Complete this list.}} |
Revision as of 05:51, 6 September 2024
gib
is a point entity available in all Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 pieces of helicopter_chunks)
Todo: Complete this list.