Soundent: Difference between revisions
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Warning:Killing this entity will crash the game unless the entity gets created again through the
(Added that if the entity gets created after its removal quickly enough then it wouldn't crash) |
(that warning info feels kinda useless for anything practical) |
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{{stub}} | {{stub}} | ||
{{LanguageBar}} | |||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CSoundEnt|file1=soundent.cpp}} | {{CD|CSoundEnt|file1=soundent.cpp}} | ||
Revision as of 12:58, 4 September 2024
| CSoundEnt |
soundent is a point entity available in all
Source games. It's created automatically and manages sounds that AI hears
ent_create command or a save gets made then loaded quickly before a crash occurs.ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |