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Soundent: Difference between revisions

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(Added that if the entity gets created after its removal quickly enough then it wouldn't crash)
(that warning info feels kinda useless for anything practical)
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{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{CD|CSoundEnt|file1=soundent.cpp}}
{{CD|CSoundEnt|file1=soundent.cpp}}

Revision as of 13:58, 4 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CSoundEnt
CPointEntity
CBaseEntity
C++ soundent.cpp

soundent is a point entity available in all Source Source games. It's created automatically and manages sounds that AI hears

Warning.pngWarning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
displaysoundlist 0 Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds

See Also