Template:I BaseTank: Difference between revisions

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<onlyinclude>{{Expand|title=BaseTank inputs|startcollapsed={{{startcollapsed|1}}}|
<onlyinclude>{{Expand|title=BaseTank inputs|startcollapsed={{{startcollapsed|1}}}|
{{IO|Activate|Turn the tank on.}}
{{I|Activate|Turn the tank on.}}
{{IO|Deactivate|Turn the tank off (go dormant).}}
{{I|Deactivate|Turn the tank off (go dormant).}}
{{IO|SetFireRate|How fast to fire (0 {{=}} don't fire).|param=float}}
{{I|SetFireRate|How fast to fire (0 {{=}} don't fire).|param=float}}
{{IO|SetDamage|Set the '''Damage Per Bullet''' keyvalue.|param=integer}}
{{I|SetDamage|Set the '''Damage Per Bullet''' keyvalue.|param=integer}}
{{IO|SetTargetPosition|World position (coordinates) that to aim at|param=vector}}
{{I|SetTargetPosition|World position (coordinates) that to aim at|param=vector}}
{{IO|SetTargetDir|Direction (pitch yaw roll) to aim at.|param=vector}}
{{I|SetTargetDir|Direction (pitch yaw roll) to aim at.|param=vector}}
{{IO|SetTargetEntityName|"Set the entity I should follow/attack to the closest entity matching this name."{{clarify}}|param=targetname}}
{{I|SetTargetEntityName|"Set the entity I should follow/attack to the closest entity matching this name."{{clarify}}|param=targetname}}
{{IO|SetTargetEntity|"Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."{{clarify}}|param=entity}}
{{I|SetTargetEntity|"Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."{{clarify}}|param=entity}}
{{IO|ClearTargetEntity|Clear the entity memory of any targets it was told to attack.}}
{{I|ClearTargetEntity|Clear the entity memory of any targets it was told to attack.}}
{{IO|FindNPCToManTank|Find a nearby capable NPC to man this tank.|param=string}}
{{I|FindNPCToManTank|Find a nearby capable NPC to man this tank.|param=string}}
{{IO|StartFindingNPCs|Start searching for capable NPCs to man this tank.}}
{{I|StartFindingNPCs|Start searching for capable NPCs to man this tank.}}
{{IO|StopFindingNPCs|Stop searching for capable NPCs to man this tank.}}
{{I|StopFindingNPCs|Stop searching for capable NPCs to man this tank.}}
{{IO|ForceNPCOff|Force the NPC manning this tank (if any) to leave.}}
{{I|ForceNPCOff|Force the NPC manning this tank (if any) to leave.}}
{{IO|SetMaxRange|Set the max range of the tank. {{confirm|Maximum distance a shot can go?}}|param=float}}
{{I|SetMaxRange|Set the max range of the tank. {{confirm|Maximum distance a shot can go?}}|param=float}}
}}</onlyinclude>
}}</onlyinclude>


</includeonly>
</includeonly>
[[Category:Input Templates|BaseTank]]
[[Category:Input Templates|BaseTank]]

Latest revision as of 12:53, 21 April 2025

BaseTank inputs
Activate
Turn the tank on.
Deactivate
Turn the tank off (go dormant).
SetFireRate <float>
How fast to fire (0 = don't fire).
SetDamage <integer>
Set the Damage Per Bullet keyvalue.
SetTargetPosition <vector>
World position (coordinates) that to aim at
SetTargetDir <vector>
Direction (pitch yaw roll) to aim at.
SetTargetEntityName <targetname>
"Set the entity I should follow/attack to the closest entity matching this name."[Clarify]
SetTargetEntity <entity>
"Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."[Clarify]
ClearTargetEntity
Clear the entity memory of any targets it was told to attack.
FindNPCToManTank <string>
Find a nearby capable NPC to man this tank.
StartFindingNPCs
Start searching for capable NPCs to man this tank.
StopFindingNPCs
Stop searching for capable NPCs to man this tank.
ForceNPCOff
Force the NPC manning this tank (if any) to leave.
SetMaxRange <float>
Set the max range of the tank.
Confirm:Maximum distance a shot can go?