This article relates to the game "Portal 2." Click here for more information.

Comp kv setter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Undo revision 449805 by SirYodaJedi (talk))
Tag: Undo
Line 13: Line 13:


==KeyValues==
==KeyValues==
{{KV Targetname null}}
{{KV|Pitch Yaw Roll (Y Z X)|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}}
{{KV|Pitch Yaw Roll (Y Z X)|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}}
{{KV|Target Entity|target_destination|The name of the entity or entities to set values on.}}
{{KV|Target Entity|target_destination|The name of the entity or entities to set values on.}}

Revision as of 16:32, 1 September 2024

English (en)Translate (Translate)

comp_kv_setter
Comp kv setter.png
TypeInternal Point entity
EngineSource Source
AvailabilityTeamSpen's Hammer Addons TeamSpen's Hammer Addons
 

comp_kv_setter is an internal point entity available in Portal 2: Community Edition Portal 2: Community Edition.

It is also available in all games with TeamSpen's Hammer Addons installed. It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.

KeyValues

Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Target Entity ([todo internal name (i)]) <targetname>
The name of the entity or entities to set values on.
Mode ([todo internal name (i)]) <choices>
The type of value to set
  • kv: KeyValues
  • flags: SpawnFlags
Name / Mask ([todo internal name (i)]) <string>
The name of the keyvalue to set, or the bits to change for spawnflags.
Value - String ([todo internal name (i)]) <string>
The value to apply.
Value - Ent Name ([todo internal name (i)]) <targetname>
If set, use this fixed-up entity name.
Invert Value ([todo internal name (i)]) <choices>
If enabled, invert the value so 0 and 1 are swapped.
  • 0: No
  • 1: Yes
Rotate Value ([todo internal name (i)]) <choices>
If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
  • 0: No
  • 1: Yes
Convert To Angle ([todo internal name (i)]) <choices>
If enabled, convert a +X axis normal back into the Euler angle.
  • 0: No
  • 1: Yes

Outputs

Any output may be used. All outputs defined on a comp_kv_setter are copied to the target entity.

See also