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Env decal: Difference between revisions

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__NOTOC__
__NOTOC__
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV|Decal Material|intn=material|material|}}
{{KV|Decal Material|intn=material|material|}}
{{KV|Decal Width|intn=width|float|}}
{{KV|Decal Width|intn=width|float|}}
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{{KV|Project on Characters|intn=projectoncharacters|boolean|}}
{{KV|Project on Characters|intn=projectoncharacters|boolean|}}
{{KV|Project on Water|intn=projectonwater|boolean|}}
{{KV|Project on Water|intn=projectonwater|boolean|}}
{{KV Targetname}}
==Inputs==
{{I BaseEntity (Source 2)}}
==Outputs==
{{O BaseEntity|s2=1}}

Latest revision as of 11:04, 26 September 2024

env_decal is a point entity available in all Source 2 Source 2 games. It is a simple projected decal entity.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Decal Material (material) <material>
Decal Width (width) <float>
Decal Height (height) <float>
Decal Depth (depth) <float>
Render Order (RenderOrder) <integer>
Project on World (projectonworld) <boolean>
Project on Characters (projectoncharacters) <boolean>
Project on Water (projectonwater) <boolean>