Prop energy ball: Difference between revisions

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==Inputs==
==Inputs==
{{IO|Explode|Explode.}}
{{I|Explode|Explode.}}
{{IO|SetTime|Set how much time the ball should have left before exploding.|only={{P2CE}}}}
{{I|SetTime|Set how much time the ball should have left before exploding.|only={{P2CE}}}}


==See also==
==See also==

Revision as of 11:14, 21 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Stub

This article or section is a stub. You can help by expanding it.

Not to be confused with prop_combine_ball.
C++ Class hierarchy
CPropEnergyBall
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_energy_ball is a point entity available in Portal series Portal series.

prop_energy_ball is a testing element used in portal. However, the entity is still usable in Portal 2 but you have to fix the texture. This entity has a very similar appearance to prop_combine_ball and has functions similar to prop_combine_ball.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Explode
Explode.
SetTime  (only in Portal 2: Community Edition)
Set how much time the ball should have left before exploding.

See also