Template:KV Breakable: Difference between revisions
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Gameplayer (talk | contribs) (Nevermind. Apparently, FGD is totally wrong.) |
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{{minititle|Breakable (common)}} | {{minititle|Breakable (common)}} | ||
{{KV|Performance Mode|intn=PerformanceMode|choices|Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | {{KV|Performance Mode|intn=PerformanceMode|choices|Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | ||
{{Expand|title=Choices | :{{Expand|title=Choices| | ||
*0: Normal | |||
*1: No Gibs | |||
*2: Full Gibs on All Platforms (Xbox 360, PS3, etc) | |||
*3: Reduced gibs}}}} | |||
{{KV|Min Damage to Hurt|intn=minhealthdmg|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}} | {{KV|Min Damage to Hurt|intn=minhealthdmg|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}} | ||
{{KV|Pressure Delay|intn=PressureDelay|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}} | {{KV|Pressure Delay|intn=PressureDelay|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}} | ||
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{{KV|Physics Impact Damage Scale|intn=physdamagescale|float|Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.}} | {{KV|Physics Impact Damage Scale|intn=physdamagescale|float|Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.}} | ||
{{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}| | {{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}| | ||
{{Expand|title=Who can break this? | :{{Expand|title=Who can break this?| | ||
*0: Everyone | |||
*1: All Infected | |||
*2: Only Tanks}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | |||
}} | }} |
Revision as of 23:22, 17 January 2025
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks