Talk:Phong materials: Difference between revisions
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: Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which '''was''' used at some point. :-) —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 06:06, 22 Sep 2006 (PDT) | : Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which '''was''' used at some point. :-) —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 06:06, 22 Sep 2006 (PDT) | ||
::Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --[[User:Wunderboy|Wunderboy]] 12:22, 22 Sep 2006 (PDT) |
Revision as of 12:22, 22 September 2006
This article is going to take some time to write so be patient. Theres a lot to explain! -- Wunderboy 16:16, 28 Aug 2006 (PDT)
- Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which was used at some point. :-) —Cargo Cult (info, talk) 06:06, 22 Sep 2006 (PDT)
- Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --Wunderboy 12:22, 22 Sep 2006 (PDT)