Dod bomb dispenser: Difference between revisions

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(StartDisabled KV exists, but it overridden)
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{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}
:{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.}}
{{KV|Team to give Bomb to|intn=dispense_team|choices|The team that will be placing a bomb at this point.}}
{{KV|Team to give Bomb to|intn=dispense_team|choices|The team that will be placing a bomb at this point.}}
:{| class=standard-table
:{| class=standard-table

Revision as of 09:27, 1 April 2025

C++ Class hierarchy
CDODBombDispenser
CBaseTrigger
CBaseToggle
CBaseEntity
C++ dod/dod_bombdispenser.cpp

dod_bomb_dispenser is a brush entity available in Day of Defeat: Source Day of Defeat: Source. This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Icon-Important.pngImportant:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.
Team to give Bomb to (dispense_team) <choices>
The team that will be placing a bomb at this point.
Value Description
1 Both Teams
2 U.S. Army Only
3 Wehrmacht Only

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnTntPickup  Obsolete
Deprecated.
Supposed to be sent when a player pick up TNT, but is not implemented.