Talk:Phong materials: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
This article is going to take some time to write so be patient. Theres a lot to explain! -- [[User:Wunderboy|Wunderboy]] 16:16, 28 Aug 2006 (PDT)
This article is going to take some time to write so be patient. Theres a lot to explain! -- [[User:Wunderboy|Wunderboy]] 16:16, 28 Aug 2006 (PDT)
: Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which '''was''' used at some point. :-) &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 06:06, 22 Sep 2006 (PDT)

Revision as of 06:06, 22 September 2006

This article is going to take some time to write so be patient. Theres a lot to explain! -- Wunderboy 16:16, 28 Aug 2006 (PDT)

Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which was used at some point. :-) —Cargo Cult (info, talk) 06:06, 22 Sep 2006 (PDT)