Func fire extinguisher: Difference between revisions
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{{LanguageBar}} | {{LanguageBar}} | ||
{{TabsBar|main=Func extinguisher}} | |||
{{CD|CFuncFireExtinguisher}} | {{CD|CFuncFireExtinguisher}} | ||
{{ | {{This is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that extinguishes fire from gascans or molotov. | ||
== Keyvalues == | == Keyvalues == | ||
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== Inputs == | == Inputs == | ||
{{I EnableDisable|Enables or disables this entity from extinguishing fire}} | {{I EnableDisable|Enables or disables this entity from extinguishing fire}} | ||
Latest revision as of 23:33, 19 March 2025
| CFuncFireExtinguisher |
func_fire_extinguisher is a brush entity available in
Left 4 Dead. It is a brush entity that extinguishes fire from gascans or molotov.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enables or disables this entity from extinguishing fire