Func fire extinguisher: Difference between revisions

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{{LanguageBar}}
{{LanguageBar}}
{{CD|CFuncFireExtinguisher}}
{{CD|CFuncFireExtinguisher}}
{{this is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it.
{{this is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that extinguishes fire from molotov gascans or molotov.
{{confirm|Most likely false description but that's the FGD description of this}}


== Keyvalues ==
== Keyvalues ==
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== See Also ==
== See Also ==
* {{ent|func_extinguisher}}
* {{l4d2}}{{ent|func_extinguisher}}

Revision as of 08:51, 23 August 2024

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C++ Class hierarchy
CFuncFireExtinguisher
CBaseTrigger
CBaseToggle
CBaseEntity

func_fire_extinguisher is a brush entity available in Left 4 Dead Left 4 Dead. It is a brush entity that extinguishes fire from molotov gascans or molotov.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also