Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
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:*'''2''': {{KV SystemLevelChoice/strings|Medium}} | :*'''2''': {{KV SystemLevelChoice/strings|Medium}} | ||
:*'''3''': {{KV SystemLevelChoice/strings|High}} | :*'''3''': {{KV SystemLevelChoice/strings|High}} | ||
:*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | :*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}} | ||
</onlyinclude> | }}</onlyinclude> | ||
</includeonly> | </includeonly> | ||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] |
Revision as of 17:15, 2 September 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.


|nofgd=1
to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum. [
Key names are related to
cpu_level
cvar used by Effect Details.]
|
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum. [
Key names are related to
gpu_level
cvar used by Shader Details.]
|