Template:KV SystemLevelChoice: Difference between revisions
		
		
		
		
		
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 Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
 Tip:call
Tip:call 
		
	
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| {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | ||
| {{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | {{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | ||
Revision as of 19:51, 13 August 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
 Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first. Tip:call
Tip:call |nofgd=1 to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel)  <choices> (in all games since  ) )
- Don't render for players with Effect Details levels that exceed the minimum or maximum. [ Key names are related to Key names are related tocpu_levelcvar used by Effect Details.]
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- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel)  <choices> (in all games since  ) )
- Don't render for players with Shader Details levels that exceed the minimum or maximum. [ Key names are related to Key names are related togpu_levelcvar used by Shader Details.]
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