Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip:call
1416006136 (talk | contribs) (using strings) |
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{{Strings notice}} | |||
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | ||
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | {{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} |
Revision as of 19:51, 13 August 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.


|nofgd=1
to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum. [
Key names are related to
cpu_level
cvar used by Effect Details.]
|
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum. [
Key names are related to
gpu_level
cvar used by Shader Details.]
|