Info target helicoptercrash: Difference between revisions
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{{CD|???|base=CPointEntity}} | {{CD|???|base=CPointEntity}} | ||
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | {{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for. | ||
Represented by class <code>CTargetHelicopterCrash</code>. | |||
{{back|Black Mesa Level Creation}} | {{back|Black Mesa Level Creation}} | ||
Revision as of 04:38, 18 December 2024


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info_target_helicoptercrash
is a point entity available in Black Mesa. When
SelfDestruct
input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashed
output.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutput
input.