This article relates to the game "Counter-Strike: Global Offensive". Click here for more information.

$layertint1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Replacing with "This is a" template)
No edit summary
Line 6: Line 6:


== Parameters and Effects ==
== Parameters and Effects ==
{{MatParam|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParamDef|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParam|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}
{{MatParamDef|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}


[[Category:Shader parameters|layertint1]]
[[Category:Shader parameters|layertint1]]

Revision as of 11:49, 23 August 2025

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

$layertint1 is a material shader parameter for the WorldVertexTransition shader available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.

Parameters and Effects

The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer