$layertint1: Difference between revisions
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== Parameters and Effects == | == Parameters and Effects == | ||
{{ | {{MatParamDef|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}} | ||
{{ | {{MatParamDef|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}} | ||
[[Category:Shader parameters|layertint1]] | [[Category:Shader parameters|layertint1]] |
Revision as of 11:49, 23 August 2025


$layertint1
is a material shader parameter for the WorldVertexTransition shader available in Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.
Parameters and Effects
The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer