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				m (Nescius moved page Template:WeaponSpawnL4D to Template:WeaponSpawnL4D/en: one string take it or leave it)  | 
				
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Revision as of 07:17, 11 August 2024
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weapon_{{{weapon}}}_spawn  is a   point entity  available in ![]()
 Left 4 Dead series. It is possible spawn point for {{{weapon}}}. 
Flags
- Enable Physics : [1]
 - Must Exist : [2]
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Outputs
- OnItemSpawn   (only in 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
 
See Also
- weapon_item_spawn
 - info_map_parameters
 - info_map_parameters_versus
 - [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]