Path track: Difference between revisions

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==External links==
==External links==
*[http://www.sourcemapping.org/akg/tutorials/wiseAltpath.asp Alternate paths]
 
The following SDKNuts tutorials all includes the use of path_tracks:
* [http://www.sdknuts.com/tutorials/wiseTrains.asp Player Controllable Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains2.asp HL2 Automated Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains3.asp HL2 Synchronized Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains4.asp HL2 Trains and Complex paths]
* [http://www.sdknuts.com/tutorials/wiseAltpath.asp Alternate Paths]
* [http://www.sdknuts.com/tutorials/wiseElevators.asp HL2 Elevator]
* [http://www.sdknuts.com/tutorials/wiseLaser.asp Moving Laser]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 15:42, 9 September 2006

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Entity Description

Path track.png

An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.

Keyvalues

  • target
<target_destination> The next path_track in the path.
  • altpath
<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
  • speed
<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
  • radius
<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
  • orientationtype
<choices> The way that the path follower faces as it moves through this path track.
Literal value Description
0 No change
1 Face direction of motion
2 Face this path_track's angles

Flags

  • 1 : Disabled
  • 2 : Fire once
  • 4 : Branch Reverse
  • 8 : Disable train
  • 16 : Teleport to THIS path track

Inputs

  • ToggleAlternatePath
Cause the track to toggle to/from its alternate path.
  • EnableAlternatePath
Enable the alternate path of the track.
  • DisableAlternatePath
Disable the alternate path of the track.
  • TogglePath
Cause the track to toggle on/off
  • EnablePath
Enable the track.
  • DisablePath
Disable the track.

Outputs

Fired when any entity following this path passes this path_track node. (!activator is the train)

See also

External links

The following SDKNuts tutorials all includes the use of path_tracks: