Weapon oxygentank: Difference between revisions
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Note:In
Left 4 Dead 2 the leaking phase attracts commons in certain radius
Note:To add propane tank spawns to the map either prop_physics with model
Note:Default model name:
Bug:Taking other carryable while holding this will drop weapon_oxygentank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged [todo tested in ?]
(not sure how to space it nicely) |
m (Classifying as model entity) |
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Line 2: | Line 2: | ||
{{CD|COxygenTank}} | {{CD|COxygenTank}} | ||
{{WeaponL4D/image|size=200px}} | {{WeaponL4D/image|size=200px}} | ||
{{this is a| | {{this is a|model entity|name=weapon_oxygentank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_equipment/OxygenTank01.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an oxygen leak and an explosion few seconds after that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | ||
{{note|In {{l4d2|4}} the leaking phase attracts commons in certain radius}} | {{note|In {{l4d2|4}} the leaking phase attracts commons in certain radius}} |
Revision as of 04:36, 19 May 2025
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COxygenTank |
weapon_oxygentank
is a model entity available in Left 4 Dead series. This entity is created when picking up prop_physics with model
models/props_equipment/OxygenTank01.mdl
. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an oxygen leak and an explosion few seconds after that is achieved by spawning pipe_bomb_projectile that immediately explodes.



models/props_equipment/OxygenTank01.mdl
can be used or weapon_item_spawn with proper settings
models/props_equipment/OxygenTank01.mdl
