Template:KV SystemLevelChoice: Difference between revisions
		
		
		
		
		
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		 Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
 Tip:call
Tip:call 
		
	
| No edit summary | 1416006136 (talk | contribs)   (using strings) | ||
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| <onlyinclude><!-- | <onlyinclude><!-- | ||
| -->{{KV| | -->{{KV|{{KV SystemLevelChoice/strings|MinMaxEffectDetails}}|intn=mincpulevel / maxcpulevel|choices|{{KV SystemLevelChoice/strings|MinMaxEffectDetailsDesc}} {{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}} | ||
| {{Expand|title= | {{Expand|title={{KV SystemLevelChoice/strings|EffectChoices}}|margin_left=2em|margin_bottom=0| | ||
| :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': {{KV SystemLevelChoice/strings|Default}} ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
| :*'''1''': Low | :*'''1''': {{KV SystemLevelChoice/strings|Low}} | ||
| :*'''2''': Medium | :*'''2''': {{KV SystemLevelChoice/strings|Medium}} | ||
| :*'''3''': High}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | :*'''3''': {{KV SystemLevelChoice/strings|High}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
| {{KV| | {{KV|{{KV SystemLevelChoice/strings|MinMaxShaderDetails}}|intn=mingpulevel / maxgpulevel|choices|{{KV SystemLevelChoice/strings|MinMaxShaderDetailsDesc}} {{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}} | ||
| {{Expand|title= | {{Expand|title={{KV SystemLevelChoice/strings|ShaderChoices}}|margin_left=2em|margin_bottom=0| | ||
| :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': {{KV SystemLevelChoice/strings|Default}} ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
| :*'''1''': Low | :*'''1''': {{KV SystemLevelChoice/strings|Low}} | ||
| :*'''2''': Medium | :*'''2''': {{KV SystemLevelChoice/strings|Medium}} | ||
| :*'''3''': High | :*'''3''': {{KV SystemLevelChoice/strings|High}} | ||
| :*'''4''':  | :*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
| }}</onlyinclude> | </onlyinclude> | ||
| </includeonly> | </includeonly> | ||
| [[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] | ||
Revision as of 19:50, 13 August 2024
 Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first. Tip:call
Tip:call |nofgd=1 to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel)  <choices> (in all games since  ) )
- Don't render for players with Effect Details levels that exceed the minimum or maximum. [ Key names are related to Key names are related tocpu_levelcvar used by Effect Details.]
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- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel)  <choices> (in all games since  ) )
- Don't render for players with Shader Details levels that exceed the minimum or maximum. [ Key names are related to Key names are related togpu_levelcvar used by Shader Details.]
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