Template:KV SystemLevelChoice: Difference between revisions

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(using strings)
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<onlyinclude><!--
-->{{KV|Minimum / Maximum Effect Details Level|intn=mincpulevel / maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}}
-->{{KV|{{KV SystemLevelChoice/strings|MinMaxEffectDetails}}|intn=mincpulevel / maxcpulevel|choices|{{KV SystemLevelChoice/strings|MinMaxEffectDetailsDesc}} {{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>cpu_level</code>''' cvar used by Effect Details.|color=#e6e9be}}
{{Expand|title=Choices|margin_left=2em|margin_bottom=0|
{{Expand|title={{KV SystemLevelChoice/strings|EffectChoices}}|margin_left=2em|margin_bottom=0|
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''0''': {{KV SystemLevelChoice/strings|Default}} ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''1''': Low
:*'''1''': {{KV SystemLevelChoice/strings|Low}}
:*'''2''': Medium
:*'''2''': {{KV SystemLevelChoice/strings|Medium}}
:*'''3''': High}}|since={{l4d}}|nofgd={{{nofgd|}}}}}
:*'''3''': {{KV SystemLevelChoice/strings|High}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}}
{{KV|Minimum / Maximum Shader Details Level|intn=mingpulevel / maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.{{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}}
{{KV|{{KV SystemLevelChoice/strings|MinMaxShaderDetails}}|intn=mingpulevel / maxgpulevel|choices|{{KV SystemLevelChoice/strings|MinMaxShaderDetailsDesc}} {{inline note|name=[[file:note.png|10px|link=]]Key names are related to '''<code>gpu_level</code>''' cvar used by Shader Details.|color=#e6e9be}}
{{Expand|title=Choices|margin_left=2em|margin_bottom=0|
{{Expand|title={{KV SystemLevelChoice/strings|ShaderChoices}}|margin_left=2em|margin_bottom=0|
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*'''0''': {{KV SystemLevelChoice/strings|Default}} ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*'''1''': Low
:*'''1''': {{KV SystemLevelChoice/strings|Low}}
:*'''2''': Medium
:*'''2''': {{KV SystemLevelChoice/strings|Medium}}
:*'''3''': High
:*'''3''': {{KV SystemLevelChoice/strings|High}}
:*'''4''': Very High}}|since={{l4d}}|nofgd={{{nofgd|}}}
:*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}}
}}</onlyinclude>
</onlyinclude>


</includeonly>
</includeonly>
[[Category:Keyvalue Templates|SystemLevelChoice]]
[[Category:Keyvalue Templates|SystemLevelChoice]]

Revision as of 19:50, 13 August 2024

Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip.pngTip:call |nofgd=1 to mark these KVs as !fgd.
Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum. [Note.pngKey names are related to cpu_level cvar used by Effect Details.]
Choices
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum. [Note.pngKey names are related to gpu_level cvar used by Shader Details.]
Choices
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High