Info intermission: Difference between revisions
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{{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. | ||
{{Note|Doesn't work in {{l4d2}}}} | {{Note|Doesn't work in {{l4d2}}{{bms}}}} | ||
{{todo|list of games it works in}} | {{todo|list of games it works in}} | ||
== KeyValues == | == KeyValues == | ||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} |
Revision as of 04:50, 2 August 2024


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CInfoIntermission |
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info_intermission
is a point entity available in all Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
Todo: list of games it works in
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.