Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions
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MyGamepedia (talk | contribs) ((hope will not break anything) Both inputs exists in all source engine branches I've played (unsure about l4d). The bug info needs to be tested in csgo, since the input worked only in Strate Source games (modified csgo engine branch).) |
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{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}} | {{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}} | ||
{{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | {{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}} | ||
{{IO|SetTeam|Changes this entity's team.|nofgd=1}} | {{IO|SetTeam|Changes this entity's team.|nofgd=1|param=integer}} | ||
{{IO|TeamNum|This input changes value for <code>TeamNum</code> property.{{bug|Console command [[ent_info]] shows this input in any [[Source Engine]] game, but only in {{csgo|4}} (and games based on it) this input exists and works.}}|nofgd=1}} | {{IO|TeamNum|This input changes value for <code>TeamNum</code> property.{{bug|Console command [[ent_info]] shows this input in any [[Source Engine]] game, but only in {{csgo|4}} (and games based on it) this input exists and works.}}|nofgd=1|param=integer}} | ||
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | {{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!-- | ||
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }} | -->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }} |