Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
((hope will not break anything) Both inputs exists in all source engine branches I've played (unsure about l4d). The bug info needs to be tested in csgo, since the input worked only in Strate Source games (modified csgo engine branch).)
No edit summary
Line 28: Line 28:
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
{{IO|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
{{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}}
{{IO|[[Use]]|Same as a player invoking [[+use]]; no effect in most cases.|nofgd=1}}
{{IO|SetTeam|Changes this entity's team.|nofgd=1}}
{{IO|SetTeam|Changes this entity's team.|nofgd=1|param=integer}}
{{IO|TeamNum|This input changes value for <code>TeamNum</code> property.{{bug|Console command [[ent_info]] shows this input in any [[Source Engine]] game, but only in {{csgo|4}} (and games based on it) this input exists and works.}}|nofgd=1}}
{{IO|TeamNum|This input changes value for <code>TeamNum</code> property.{{bug|Console command [[ent_info]] shows this input in any [[Source Engine]] game, but only in {{csgo|4}} (and games based on it) this input exists and works.}}|nofgd=1|param=integer}}
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!--
{{IO|DispatchResponse|Dispatches a response to the entity. See [[Response]] and [[Concept]].|param=string|nofgd=1}}<!--
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }}
-->{{#if: {{{as| {{{l4d2|}}} }}} | |{{IO|DispatchEffect|Dispatches a special effect from the entity's origin; See also [[List of Client Effects]]. Replaced by the [[particle]] system since {{l4d}}.|param=string|removed={{l4d}}|nofgd=1}} }}

Revision as of 00:31, 26 July 2024

English (en)中文 (zh)Translate (Translate)
English (en)Deutsch (de)Esperanto (eo)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Magyar (hu)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português (pt)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)
Icon-translate.png Available doc translations
Info.png
The Generic Keyvalues, Inputs and Outputs/Inputs/doc documentation page does not exist.
English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
Generic Keyvalues, Inputs and Outputs/Inputs/doc