P3 prop physx: Difference between revisions
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Confirm:Is there's 128-character limit on this entity?
Confirm:env_wind or p3_physx_wind?
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{{this is a|point entity|game=Postal III|name=p3_prop_physx}} It is used to add models that utilizes the [[WP:PhysX|Nvidia PhysX]] physics engine. | {{this is a|point entity|game=Postal III|name=p3_prop_physx}} It is used to add models that utilizes the [[WP:PhysX|Nvidia PhysX]] physics engine. | ||
[[File:p3_prop_physx.jpg|thumb|right|260px|{{ent|p3_prop_physx}} entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).<br>Left - PhysX disabled; Right - PhysX enabled]] | |||
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. Disabling PhysX using {{code|physx_enabled 0}} will replace part of the "cloth" models with purple color and disable the PhysX physics engine entirely. | This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. Disabling PhysX using {{code|physx_enabled 0}} will replace part of the "cloth" models with purple color and disable the PhysX physics engine entirely. | ||
Revision as of 23:52, 22 July 2024
p3_prop_physx is a point entity available in
Postal III. It is used to add models that utilizes the Nvidia PhysX physics engine.
p3_prop_physx entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).
Left - PhysX disabled; Right - PhysX enabled
Left - PhysX disabled; Right - PhysX enabled
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. Disabling PhysX using physx_enabled 0 will replace part of the "cloth" models with purple color and disable the PhysX physics engine entirely.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Model (model) <string>
- The model this entity should appear as.
- Wind Entity (windentity) <targetname>
- Attach to a wind entity.