Weapon crowbar (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_crowbar|game=Half-Life|game1 | {{this is a|point entity|name=weapon_crowbar|game=Half-Life|game1=Half-Life: Blue Shift}} Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected. | ||
{{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}} | {{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}} | ||
[[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | [[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | ||
Revision as of 02:20, 17 July 2024
weapon_crowbar is a point entity available in
Half-Life and
Half-Life: Blue Shift. Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery

Viewmodel from the HD Pack.

Worldmodel.

Ditto, HD Pack.
