Weapon shotgun (GoldSrc): Difference between revisions
		
		
		
		
		
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{{tabs|weapon_shotgun|goldsrc=1|source=2|main=source}}  | {{tabs|weapon_shotgun|goldsrc=1|source=2|main=source}}  | ||
{{this is a|point entity|name=weapon_shotgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}    | {{this is a|point entity|name=weapon_shotgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}    | ||
[[File:  | [[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]]  | ||
A shotgun based off the [[Wikipedia:Franchi SPAS-12|Franchi SPAS-12]]. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with {{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}.  | A shotgun based off the [[Wikipedia:Franchi SPAS-12|Franchi SPAS-12]]. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with {{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}.  | ||
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==Gallery==  | ==Gallery==  | ||
<gallery mode=nolines widths=  | <gallery mode=nolines widths=256px heights=200px>  | ||
File:  | File:V_shotgun_goldsrc_hd_2.png|thumb|right|link=|Viewmodel from the [[HD Pack]].  | ||
File:  | File:W_shotgun_goldsrc_2.png|thumb|right|link=|Worldmodel.  | ||
File:  | File:W_shotgun_goldsrc_hd_2.png|thumb|right|link=|Ditto, HD pack.  | ||
</gallery>  | </gallery>  | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]]  | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]]  | ||
Revision as of 15:02, 16 July 2024
weapon_shotgun  is a   point entity  available in 
 Half-Life, 
 Half-Life: Opposing Force, and 
 Half-Life: Blue Shift. 
A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled. 
Gallery

Viewmodel from the HD Pack.

Worldmodel.

Ditto, HD pack.
Categories: 
- Point entities
 - Non-internal Half-Life entities
 - Half-Life entities
 - Half-Life point entities
 - Non-internal Half-Life: Opposing Force entities
 - Half-Life: Opposing Force entities
 - Half-Life: Opposing Force point entities
 - Non-internal Half-Life: Blue Shift entities
 - Half-Life: Blue Shift entities
 - Half-Life: Blue Shift point entities
 - Non-internal GoldSrc base entities
 - GoldSrc base entities
 - GoldSrc base point entities
 - Half-Life
 - Half-Life Entities
 - Half-Life Weapons