Weapon crowbar (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_crowbar | {{hl1 topicon}} | ||
{{this is a|point entity|name=weapon_crowbar|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected. | |||
{{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}} | {{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}} | ||
[[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | [[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | ||
| Line 14: | Line 15: | ||
File:V_crowbar_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]]. | File:V_crowbar_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]]. | ||
File:W_crowbar_goldsrc.png|thumb|right|link=|Worldmodel. | File:W_crowbar_goldsrc.png|thumb|right|link=|Worldmodel. | ||
File:W_crowbar_goldsrc_hd.png|thumb|right|link=|Ditto, HD | File:W_crowbar_goldsrc_hd.png|thumb|right|link=|Ditto, HD Pack. | ||
</gallery> | </gallery> | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | ||
Revision as of 02:10, 17 July 2024
weapon_crowbar is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift. Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery

Viewmodel from the HD Pack.

Worldmodel.

Ditto, HD Pack.
Categories:
- Half-Life
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons
