This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger monsterjump (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Multipage removal)
m (Nesciuse moved page Trigger monsterjump (GoldSrc)/en to Trigger monsterjump (GoldSrc) without leaving a redirect: Move en subpage to basepage)

Revision as of 10:47, 12 July 2024

English (en)Русский (ru)Translate (Translate)

Warning: Display title "<span class="monospaced" style="font-family:monospace, monospace">trigger_monsterjump</span>" overrides earlier display title "Trigger monsterjump (GoldSrc)".trigger_monsterjump is a point entity available in all GoldSrc GoldSrc games. This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Master ([todo internal name (i)]) <master>
The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Jump Speed ([todo internal name (i)]) <speed>
- Speed of the jump in units per second.
Jump Height ([todo internal name (i)]) <height>
The height of the jump in units.