Fixing the Dropship gun: Difference between revisions
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Tip:If you're developing a Source 2013 mod, you could opt to use a community repo, that has bugs like these fixed by default.
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== Introduction == | == Introduction == | ||
This article explains the process of fixing | This article explains the process of fixing {{ent|npc_combinedropship}} gun rotation being broken in Source. | ||
== Fixing the Gun's Rotation == | == Fixing the Gun's Rotation == | ||
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</source> | </source> | ||
{{Tip|If you're developing a {{src13|3.1}} mod, you could opt to use a [https://developer.valvesoftware.com/wiki/Source_SDK_2013_community_repos community repo, | {{Tip|If you're developing a {{src13|3.1}} mod, you could opt to use a [https://developer.valvesoftware.com/wiki/Source_SDK_2013_community_repos community repo], that has bugs like these fixed by default.}} | ||
[[Category:Half-Life 2 NPCs|D]] [[Category:Flying NPCs|D]] | [[Category:Half-Life 2 NPCs|D]] [[Category:Flying NPCs|D]] |
Revision as of 08:10, 14 August 2024


Introduction
This article explains the process of fixing npc_combinedropship gun rotation being broken in Source.
Fixing the Gun's Rotation
Copy the contents of this page, (courtesy of GRAI+) and use it to replace src/game/server/hl2/npc_combinedropship.cpp
— You're done!
Alternatively, if you wish to edit the code, the main change it does is add these two lines at the top of CNPC_CombineDropship::UpdateContainerGunFacing, immediately following the assertion statement:
m_poseWeapon_Pitch = m_hContainer->LookupPoseParameter("weapon_pitch");
m_poseWeapon_Yaw = m_hContainer->LookupPoseParameter("weapon_yaw");
