Env hudhint: Difference between revisions
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Note:In
Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In
Garry's Mod env_hudhint is removed.
Warning:Entering raw text will not allow the message to be translated between user languages.
Note:In
and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
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It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | |||
{{note|In {{l4d|4}} and later, the message will only show to the !activator unless it's singleplayer.}} | {{note|In {{l4d|4}} and later, the message will only show to the !activator unless it's singleplayer.}} | ||
{{note|In {{gmod|4}} env_hudhint is removed.}} | {{note|In {{gmod|4}} env_hudhint is removed.}} |
Revision as of 09:27, 16 August 2024
env_hudhint
is a point entity available in all Source games.
env_hudhint | |
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Type | Point entity |
Engine | ![]() |
Availability | In all games |
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CEnvHudHint |
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.




Flags
- All Players (removed since
) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in
hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "#Valve_Hint_Zoom
" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.



- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
See also
- env_message - A similar entity that displays other predefined messages on the screen.
- env_instructor_hint - Another similar entity used in
Left 4 Dead 2 and newer games.