Env citadel energy core: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Scale | {{KV|Scale|intn=scale|float|Scale of the effect. 1 is the default size, 2 is twice that, etc.}} | ||
{{KV BaseEntity|l4d=1|l4d2=1}} | {{KV BaseEntity|l4d=1|l4d2=1}} | ||
Revision as of 10:14, 31 August 2024
env_citadel_energy_core
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Not to be confused with prop_coreball (The reactor core ball from Episode One) or prop_combine_ball (Citadel/AR2 energy balls).
This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators and unstationary scaffolds in Portal.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale (scale) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.
Outputs
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities