This article's documentation is for anything that uses the Source engine. Click here for more information.

$halflambert: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Nesciuse moved page $halflambert/en to $halflambert without leaving a redirect: Move en subpage to basepage)
m (Replacing with "This is a" template)
Line 2: Line 2:


[[File:Alyx_lambert_half_lambert.jpg|right|200px|thumb|Lambertian (left) and Half Lambertian (right)]]
[[File:Alyx_lambert_half_lambert.jpg|right|200px|thumb|Lambertian (left) and Half Lambertian (right)]]
{{Shaderparam|$halflambert|shader1=VertexLitGeneric|shader2=Teeth|shader3=EyeRefract|shader4=VortWarp|shader5=Infected (shader)}} It is a boolean parameter that enables [[Half Lambert|half-lambertian]] lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models.
{{This is a|shader parameter|name=$halflambert|shader=VertexLitGeneric|shader1=Teeth|shader2=EyeRefract|shader3=VortWarp|shader4=Infected (shader)}} It is a boolean parameter that enables [[Half Lambert|half-lambertian]] lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models.


{{note|Since {{src07|4}}, half-lambertian lighting is forcibly enabled on <code>VertexLitGeneric</code> regardless of <code>$halflambert</code> setting when {{ent|$phong}} is enabled, unless <code>$phongdisablehalflambert</code>{{as|since}} is enabled.}}
{{note|Since {{src07|4}}, half-lambertian lighting is forcibly enabled on <code>VertexLitGeneric</code> regardless of <code>$halflambert</code> setting when {{ent|$phong}} is enabled, unless <code>$phongdisablehalflambert</code>{{as|since}} is enabled.}}

Revision as of 10:05, 10 August 2024

English (en)Translate (Translate)
Lambertian (left) and Half Lambertian (right)

$halflambert is a material shader parameter for the VertexLitGeneric, Teeth, EyeRefract, VortWarp, and Infected (shader) shader available in all Source Source games. It is a boolean parameter that enables half-lambertian lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models.

Note.pngNote:Since Source 2007 Source 2007, half-lambertian lighting is forcibly enabled on VertexLitGeneric regardless of $halflambert setting when $phong is enabled, unless $phongdisablehalflambert(in all games since Alien Swarm) is enabled.
Note.pngNote:This parameter is disabled since Counter-Strike: Global Offensive due to conflicts with cascade shadow mapping.
Icon-Important.pngImportant:Does not work on static props which have lighting baked per-vertex or into lightmaps in stock VRAD; this could be achieved with a custom VRAD.

Syntax

$halflambert 1