Texture: Difference between revisions
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Note:A texture alone cannot be used: materials are what are loaded by the engine.
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A '''texture''' is an image used to | A '''texture''' is an image used to create a [[Material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials. | ||
{{note|A texture alone cannot be used: materials are what are loaded by the engine.}} | |||
;Valid Dimension (Pixels) | |||
:16<sup>2</sup> | |||
:32<sup>2</sup> | |||
:64<sup>2</sup> | |||
:128<sup>2</sup> | |||
:256<sup>2</sup> | |||
:512<sup>2</sup> | |||
:1024<sup>2</sup> | |||
:2048<sup>2</sup> | |||
==Utilities== | ==Utilities== | ||
Line 34: | Line 22: | ||
==Tutorial== | ==Tutorial== | ||
* [[Applying Textures]] | * [[Applying Textures]] | ||
==See also== | |||
*[[Material]] | |||
*[[VTF]] | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 01:13, 20 August 2006
A texture is an image used to create a Material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

- Valid Dimension (Pixels)
- 162
- 322
- 642
- 1282
- 2562
- 5122
- 10242
- 20482
Utilities
- Genetica — Professional-level seamless texture editor. Creates tiling textures of all material types.
- VTFPhotoshop Plugin — VTF Photoshop Plug-in
- VTFEdit, VTFLib — Common source tool.
- VTFEdit — Used for easy conversion of TGA to VTF or VTF to TGA.