Texture: Difference between revisions
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==Tutorial== | ==Tutorial== | ||
* [[ | * [[Applying Textures]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 15:16, 19 August 2006
A texture is an image used to comprise a material in the Source engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game.
Shaders can be applied to the texture using materials.
Valid Dimension |
---|
(Pixels) |
16 |
32 |
64 |
128 |
256 |
512 |
1024 |
2048 |
Utilities
- Genetica — Professional-level seamless texture editor. Creates tiling textures of all material types.
- VTFPhotoshop Plugin — VTF Photoshop Plug-in
- VTFEdit, VTFLib — Common source tool.
- VTFEdit — Used for easy conversion of TGA to VTF or VTF to TGA.