Collaborate: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added info about command-mode)
No edit summary
Line 1: Line 1:
{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
== What is it? ==
== What is it? ==
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win?
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification.
2 teams, Team Combine and Team Humans fight each other, cooperating with NPCs, trying to complete their objectives. Which team will win?


Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required.
 
This mod will feature 2 teams with each a commander. The commander is be able to see the entire map, and spawn & control NPCs and give his players ammo and healthkits. Players will be able form squads, which will allow players to spawn close to their squadleader and encourage collaborating.


== Features ==
== Features ==
* Team-based gameplay
* Teamplay-based gameplay with commanders and squads
* RTS-style command-mode
* Commander who can spawn & control NPCs & equipment and give squads orders
* Commander-mode that allows you to spawn NPCs and control them
* Players can form squads, up to 4 players per squad
* Players can form squads and commanders can give orders
* High quality maps with storyline & timelime and fully scripted scenes
* Special system that waits with starting the map which allows you to wait at your friends
* Special system that waits with starting the map which allows you to wait at your friends
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* High quality maps
* Improved network- & lagcompensation-code
* Improved network- & lagcompensation-code
* Series of levels, with transitions
* Series of levels, with transitions
Line 19: Line 20:
* Damage & teamplay based points-system
* Damage & teamplay based points-system
* Drop weapons/ammunition/batteries
* Drop weapons/ammunition/batteries
* New NPCs


'''Planned'''
'''Planned'''
* Multipassenger vehicles
* Multipassenger vehicles
* New NPCs
* Per game statistics
* Per game statistics


Line 28: Line 29:
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.


'''URGENTLY NEEDED'''
* Modeller
* Modeller
:''New objects like trees, vehicles and characters (playermodels, new NPCs)''
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)''
* Animator
* Animator
: ''Animate player- & NPC-models''
: ''Animate characters, weapons''
* Skinner
: ''Skin characters, weapons, equipment'
 
'''Welcome'''
* Mapper
* Mapper
* Concept artist
* Concept artist

Revision as of 13:42, 18 August 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 MP teamplay modification. 2 teams, Team Combine and Team Humans fight each other, cooperating with NPCs, trying to complete their objectives. Which team will win?


This mod will feature 2 teams with each a commander. The commander is be able to see the entire map, and spawn & control NPCs and give his players ammo and healthkits. Players will be able form squads, which will allow players to spawn close to their squadleader and encourage collaborating.

Features

  • Teamplay-based gameplay with commanders and squads
  • Commander who can spawn & control NPCs & equipment and give squads orders
  • Players can form squads, up to 4 players per squad
  • Special system that waits with starting the map which allows you to wait at your friends
  • All HL2SP & EP1 enemies (probably all EP2 enemies too)
  • High quality maps
  • Improved network- & lagcompensation-code
  • Series of levels, with transitions
  • Spectators
  • Voicecomm
  • Damage & teamplay based points-system
  • Drop weapons/ammunition/batteries
  • New NPCs

Planned

  • Multipassenger vehicles
  • Per game statistics

Help wanted

At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.

URGENTLY NEEDED

  • Modeller
New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
  • Animator
Animate characters, weapons
  • Skinner
Skin characters, weapons, equipment'

Welcome

  • Mapper
  • Concept artist
GUI, new NPCs, levels
  • Coders
GUI, new NPCs'
  • Sound artists
Voicecomm, new music, extra sounds NPCs

Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.

Collaborate Team

Freelancers

Media

More media at moddb

External links