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Env effectscript: Difference between revisions

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==Inputs==
==Inputs==
{{IO|SetSequence|Sets the script model's sequence.|param=string}}
{{I|SetSequence|Sets the script model's sequence.|param=string}}


==See also==
==See also==
*[[Creating an Effectscript model]]
*[[Creating an Effectscript model]]
*[[Particle System Overview]]
*[[Particle System Overview]]

Revision as of 10:07, 21 April 2025

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C++ Class hierarchy
CEnvEffectsScript
CBaseAnimating
CBaseEntity
C++ env_effectsscript.cpp

env_effectscript is a point entity available in all Source Source games. It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05Half-Life 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Script Model (model) <model path>
Model to use for animation sequences. Defaults to models/Effects/teleporttrail.mdl.
Script File (scriptfile) <string>
Name of the script to use for this model. Defaults to scripts/effects/testeffect.txt.

Inputs

SetSequence <stringRedirectInput/string>
Sets the script model's sequence.

See also