Apc missile: Difference between revisions
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(-added class hierarchy, cleanup) |
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{{CD|CAPCMissile|file1=weapon_rpg.cpp}} | {{CD|CAPCMissile|file1=weapon_rpg.cpp}} | ||
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. | This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. |
Revision as of 13:42, 2 July 2024


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CAPCMissile |
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This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_apc_missile_damage | 15 | Health amount | Damage done by a rocket.
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