Item healthvial: Difference between revisions
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MyGamepedia (talk | contribs) (Don't even ask WTH it is doing in hls.) |
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{{ | {{TabsBar|main=Item healthvial}} | ||
{{CD|CHealthVial|file1=1}} | {{CD|CHealthVial|file1=1}} | ||
[[File: item_healthvial.png | right | 300px]] | [[File: item_healthvial.png | right | 300px]] | ||
{{this is a|point entity|game=Half-Life 2|name=item_healthvial}} This item restores a smaller amount of health points for players on pickup. | {{this is a|point entity|game=Half-Life 2 series|game1=Half-Life: Source|name=item_healthvial}} This item restores a smaller amount of health points for players on pickup. | ||
__NOTOC__ | __NOTOC__ | ||
==ConVars/Commands== | ==ConVars/Commands== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_healthvial|10| | {{varcom|sk_healthvial|10|[[Float]]|Amount of health to restore. This amount is unaffected by difficulty settings.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} | ||
[[Category:Point Entities]] | [[Category:Point Entities]] |
Revision as of 07:24, 11 May 2025
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CHealthVial |
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item_healthvial
is a point entity available in Half-Life 2 series and
Half-Life: Source. This item restores a smaller amount of health points for players on pickup.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthvial | 10 | Float | Amount of health to restore. This amount is unaffected by difficulty settings. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.