Func fire extinguisher: Difference between revisions
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Confirm:Most likely false description but that's the FGD description of this
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{{CD|CFuncFireExtinguisher}} | {{CD|CFuncFireExtinguisher}} | ||
{{this is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. | {{this is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that will fade out any ragdolls that touch it. |
Revision as of 06:10, 23 August 2024


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CFuncFireExtinguisher |
func_fire_extinguisher
is a brush entity available in Left 4 Dead. It is a brush entity that will fade out any ragdolls that touch it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.