Weapon propanetank: Difference between revisions
		
		
		
		
		
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 Note:To add propane tank spawns to the map either prop_physics with model
Note:To add propane tank spawns to the map either prop_physics with model 
 Note:Default model name:
Note:Default model name: 
 Bug:Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged  [todo tested in ?]
Bug:Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged  [todo tested in ?]
		
	
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| {{this is a|point entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | {{this is a|point entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | ||
| {{note|To add propane tank spawns to the map either prop_physics with model <code>models/props_junk/PropaneCanister001a.mdl</code> can be used or {{ent|weapon_item_spawn}} with proper settings}} | |||
| {{note|Default model name: <code>models/props_junk/PropaneCanister001a.mdl</code>}} | {{note|Default model name: <code>models/props_junk/PropaneCanister001a.mdl</code>}} | ||
| {{bug|Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged}} | {{bug|Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged}} | ||
| == See Also == | == See Also == | ||
| * {{ent|prop_physics}} | |||
| * {{ent|weapon_item_spawn}} | |||
| * {{ent|weapon_oxygentank}} | * {{ent|weapon_oxygentank}} | ||
| * {{ent|weapon_gascan}} | * {{ent|weapon_gascan}} | ||
| * {{ent|pipe_bomb_projectile}} | * {{ent|pipe_bomb_projectile}} | ||
Revision as of 06:01, 25 June 2024
|  Class hierarchy | 
|---|
| CPropaneTank | 
weapon_propanetank  is a   point entity  available in 
 Left 4 Dead series. This entity is created when picking up prop_physics with model
 Left 4 Dead series. This entity is created when picking up prop_physics with model models/props_junk/PropaneCanister001a.mdl. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning pipe_bomb_projectile that immediately explodes.
 Note:To add propane tank spawns to the map either prop_physics with model
Note:To add propane tank spawns to the map either prop_physics with model models/props_junk/PropaneCanister001a.mdl can be used or weapon_item_spawn with proper settings Note:Default model name:
Note:Default model name: models/props_junk/PropaneCanister001a.mdl Bug:Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged  [todo tested in ?]
Bug:Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged  [todo tested in ?]