Template:Archived Page History/Half-Life 2: Lost Coast/en: Difference between revisions
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{{Game Infobox | {{Game Infobox | ||
|title = '''Half-Life 2''' | |title = '''Half-Life 2: Lost Coast''' | ||
|image = Software Cover - Half-Life 2 Lost Coast.jpg | |image = Software Cover - Half-Life 2 Lost Coast.jpg | ||
|developer = [[Valve Corporation]] | |developer = [[Valve Corporation]] |
Revision as of 09:21, 22 June 2024
Half-Life 2: Lost Coast
Developer(s)
Publisher(s)
Valve Corporation
Series
Release date(s)
October 27, 2005
Genre(s)
First-person shooter, tech demo
Mode(s)
Engine
Steam AppID
Written in
Mod support
Yes (custom folder and sourcemods)
SDK
Distribution
Links
Previous game
Next game
Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.
Features
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
- npc_fisherman
- npc_combine_s
- npc_headcrab_black
- npc_seagull
- npc_combinegunship with a helicopter model