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Env ragdoll boogie: Difference between revisions

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(Undo revision 410561 by MyGamepedia (talk) The issue is that this file is way too big for such a simple effect. Also, can we stop edit warring?)
Tag: Undo
(Ok, just say what file size you wish. It was already compressed from 60 to 20 mb. This war doesn't make any sense, this file doesn't cause any load issues.)
Tag: Undo
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{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}}
{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}}
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these.
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these.
<gallery mode=packed heights=350px>
File:env_ragdoll_boogie.gif| frame |An example of how the entity works.
</gallery>

Revision as of 01:41, 22 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CRagdollBoogie
CBaseEntity
C++ RagdollBoogie.cpp

env_ragdoll_boogie is a point entity available in all Source Source games. It's an automatically-created entity that makes ragdolls shake. This is used in Half-Life 2 Half-Life 2 when the supercharged gravity gun hurts NPCs. The StartRagdollBoogie input on prop_ragdoll also creates these.