|
|
Line 98: |
Line 98: |
| == Game-specific soundmixer list == | | == Game-specific soundmixer list == |
|
| |
|
| === {{tf2|2}} ===
| | *[[Soundmixer/Half-Life 2|Half-Life 2]] |
| ==== GROUPRULES ====
| | *[[Soundmixer/Team Fortress 2|Team Fortress 2]] |
| {| class = "standard-table"
| | *[[Soundmixer/Left 4 Dead 2|Left 4 Dead 2]] |
| ! Group Name
| |
| ! File Name
| |
| ! Classname
| |
| ! Channel
| |
| ! Min Soundlevel
| |
| ! Max Soundlevel
| |
| ! Priority
| |
| ! Ducked
| |
| ! Causes Ducking
| |
| ! Duck Percent
| |
| ! Ducker Threshold
| |
| |-
| |
| | MVM_All
| |
| | mvm/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | QuestAlert
| |
| | ui/quest
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |- | |
| | QuestPauling
| |
| | vo/pauling/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | bullethit
| |
| | impact_bullet
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | bulletmiss
| |
| | nearmiss
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Explosions
| |
| | explo
| |
| |
| |
| |
| |
| | 120
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Suit
| |
| | fvox/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | weapon
| |
| | Player
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Weapons
| |
| | weapon
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player
| |
| | player/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player
| |
| | physics/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Voice
| |
| |
| |
| | NPC
| |
| | CHAN_VOICE
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Weapons_Loud
| |
| |
| |
| | NPC
| |
| | CHAN_WEAPON
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Weapons
| |
| |
| |
| | NPC
| |
| | CHAN_WEAPON
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Body
| |
| |
| |
| | NPC
| |
| | CHAN_BODY
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Looping
| |
| |
| |
| | NPC
| |
| | CHAN_STATIC
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC
| |
| |
| |
| | NPC
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | strider_weapon
| |
| |
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Ambient_Alarms
| |
| | ambient/alarms
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Atmosphere
| |
| | ambient/atmos
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Wind
| |
| | ambient/wind
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Water
| |
| | ambient/water
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Fire
| |
| | ambient/fire
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Gas
| |
| | ambient/gas
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Levels
| |
| | ambient/levels
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Creatures
| |
| | ambient/creatures
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Machines
| |
| | ambient/machines
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Trains
| |
| | plats/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Doors
| |
| | doors/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Buttons
| |
| | buttons/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Items
| |
| | items/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Beams
| |
| | beams/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Vehicles
| |
| | vehicles/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | Vehicles_Looping
| |
| | vehicles/
| |
| |
| |
| | CHAN_STATIC
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | MainMenuMusic
| |
| | ui/gamestartup
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | UI
| |
| | common/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | UI
| |
| | ui/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Physics
| |
| | physics/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Ambient
| |
| | ambien
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Music
| |
| | music/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 1
| |
| | 1
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Dialog
| |
| | vo/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Dialog
| |
| | combined/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Combat
| |
| | weapon
| |
| |
| |
| |
| |
| | 110
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Combat
| |
| | explo
| |
| |
| |
| |
| |
| | 110
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Weapons
| |
| | weapon
| |
| |
| |
| |
| |
| | 120
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Quiet
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | 70
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Medium
| |
| |
| |
| |
| |
| |
| |
| | 71
| |
| | 90
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Loud
| |
| |
| |
| |
| |
| |
| |
| | 91
| |
| | 100
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | VeryLoud
| |
| |
| |
| |
| |
| |
| |
| | 101
| |
| | 149
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | SuperLoud
| |
| |
| |
| |
| |
| |
| |
| | 150
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | FreezeCam
| |
| | /freeze_cam
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | WinSounds
| |
| | misc/your_team
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | FlagWarnings
| |
| | vo/intel
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | CaptureWarnings
| |
| | vo/announcer_last
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | PlayerVoice
| |
| | ?VoiceSfx
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | DemomanTaunts
| |
| | vo/taunts/demoman
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | EngineerTaunts
| |
| | vo/taunts/engineer
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | HeavyTaunts
| |
| | vo/taunts/heavy
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | MedicTaunts
| |
| | vo/taunts/medic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | PyroTaunts
| |
| | vo/taunts/pyro
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | ScoutTaunts
| |
| | vo/taunts/scout
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | SniperTaunts
| |
| | vo/taunts/snipe
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | SoldierTaunts
| |
| | vo/taunts/soldier
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | SpyTaunts
| |
| | vo/taunts/spy
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Tf_music
| |
| | misc/tf
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | BuffBanner
| |
| | weapons/buff_banner_horn
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Doors
| |
| | doors/generic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | PlayerAnimations
| |
| | player/taunt
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | All
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |}
| |
| | |
| ==== Default_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | MVM_All
| |
| | 1.0
| |
| |-
| |
| | QuestAlert
| |
| | .72
| |
| |-
| |
| | QuestPauling
| |
| | .72
| |
| |-
| |
| | Explosions
| |
| | 0.90
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | 1.0
| |
| |-
| |
| | Player_Suit
| |
| | 0.56
| |
| |-
| |
| | Weapons
| |
| | 0.79
| |
| |-
| |
| | AHELI_WEAPON
| |
| | 0.85
| |
| |-
| |
| | GUNSHIP_WEAPON
| |
| | 0.85
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | 0.85
| |
| |-
| |
| | bullethit
| |
| | 0.67
| |
| |-
| |
| | Music
| |
| | 0.81
| |
| |-
| |
| | MainMenuMusic
| |
| | 0.3
| |
| |-
| |
| | All
| |
| | 0.72
| |
| |}
| |
| | |
| ==== Display_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | MVM_All
| |
| | 1.0
| |
| |-
| |
| | Explosions
| |
| | 1.0
| |
| |-
| |
| | Physics
| |
| | 0.7
| |
| |-
| |
| | Ambient
| |
| | 0.7
| |
| |-
| |
| | Music
| |
| | 0.7
| |
| |-
| |
| | Vehicles
| |
| | 0.7
| |
| |-
| |
| | Vehicles_Looping
| |
| | 0.7
| |
| |-
| |
| | Ambient_Alarms
| |
| | 0.7
| |
| |-
| |
| | Trains
| |
| | 0.7
| |
| |-
| |
| | Doors
| |
| | 0.7
| |
| |-
| |
| | Buttons
| |
| | 0.7
| |
| |-
| |
| | Items
| |
| | 0.7
| |
| |-
| |
| | Beams
| |
| | 0.7
| |
| |-
| |
| | UI
| |
| | 0.7
| |
| |-
| |
| | bullethit
| |
| | 0.7
| |
| |-
| |
| | bulletmiss
| |
| | 0.7
| |
| |-
| |
| | Player_Suit
| |
| | 0.7
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | 0.7
| |
| |-
| |
| | Player_Weapons
| |
| | 0.7
| |
| |-
| |
| | Player
| |
| | 0.7
| |
| |-
| |
| | NPC_Voice
| |
| | 0.7
| |
| |-
| |
| | NPC_Weapons
| |
| | 0.7
| |
| |-
| |
| | NPC_Weapons_Loud
| |
| | 0.7
| |
| |-
| |
| | NPC_Body
| |
| | 0.7
| |
| |-
| |
| | NPC_Looping
| |
| | 0.7
| |
| |-
| |
| | AHELI_WEAPON
| |
| | 1.0
| |
| |-
| |
| | GUNSHIP_WEAPON
| |
| | 1.0
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | 1.0
| |
| |-
| |
| | NPC
| |
| | 0.7
| |
| |-
| |
| | Dialog
| |
| | 0.7
| |
| |-
| |
| | Weapons
| |
| | 0.8
| |
| |-
| |
| | Alyx_Dialog
| |
| | 0.7
| |
| |-
| |
| | Citizen_Dialog
| |
| | 0.7
| |
| |-
| |
| | Barney_Dialog
| |
| | 0.7
| |
| |-
| |
| | Metrocop_Dialog
| |
| | 0.7
| |
| |-
| |
| | Soldier_Dialog
| |
| | 0.7
| |
| |-
| |
| | All
| |
| | 0.7
| |
| |}
| |
| | |
| ==== Voicetest_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | MVM_All
| |
| | 1.0
| |
| |-
| |
| | NPC_Voice
| |
| | 1.0
| |
| |-
| |
| | Dialog
| |
| | 1.0
| |
| |-
| |
| | Alyx_Dialog
| |
| | 1.0
| |
| |-
| |
| | Citizen_Dialog
| |
| | 1.0
| |
| |-
| |
| | Barney_Dialog
| |
| | 1.0
| |
| |-
| |
| | Metrocop_Dialog
| |
| | 1.0
| |
| |-
| |
| | Soldier_Dialog
| |
| | 1.0
| |
| |-
| |
| | All
| |
| | 0.1
| |
| |}
| |
| | |
| ==== Citadel_Dialog_Only ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | MVM_All
| |
| | 1.0
| |
| |-
| |
| | NPC_Voice
| |
| | 0.72
| |
| |-
| |
| | Dialog
| |
| | 0.72
| |
| |-
| |
| | Alyx_Dialog
| |
| | 0.72
| |
| |-
| |
| | Gman_Dialog
| |
| | 0.72
| |
| |-
| |
| | Music
| |
| | 0.81
| |
| |-
| |
| | All
| |
| | 0.01
| |
| |}
| |
| | |
| ==== FreezeCam_Only ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | MVM_All
| |
| | 1.0
| |
| |-
| |
| | FreezeCam
| |
| | 0.72
| |
| |-
| |
| | WinSounds
| |
| | 0.72
| |
| |-
| |
| | FlagWarnings
| |
| | 0.72
| |
| |-
| |
| | CaptureWarnings
| |
| | 0.72
| |
| |-
| |
| | PlayerVoice
| |
| | 0.72
| |
| |-
| |
| | DemomanTaunts
| |
| | 0.72
| |
| |-
| |
| | EngineerTaunts
| |
| | 0.72
| |
| |-
| |
| | HeavyTaunts
| |
| | 0.72
| |
| |-
| |
| | MedicTaunts
| |
| | 0.72
| |
| |-
| |
| | PyroTaunts
| |
| | 0.72
| |
| |-
| |
| | ScoutTaunts
| |
| | 0.72
| |
| |-
| |
| | SniperTaunts
| |
| | 0.72
| |
| |-
| |
| | SoldierTaunts
| |
| | 0.72
| |
| |-
| |
| | SpyTaunts
| |
| | 0.72
| |
| |-
| |
| | Tf_music
| |
| | 0.72
| |
| |-
| |
| | BuffBanner
| |
| | 0.72
| |
| |-
| |
| | All
| |
| | 0.01
| |
| |}
| |
| | |
| ==== Menu_Only ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | Doors
| |
| | 0.99
| |
| |-
| |
| | PlayerAnimations
| |
| | 0.99
| |
| |-
| |
| | All
| |
| | 0.01
| |
| |}
| |
| | |
| === {{hl2|2}} ===
| |
| ==== GROUPRULES ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! File Name
| |
| ! Classname
| |
| ! Channel
| |
| ! Min Soundlevel
| |
| ! Max Soundlevel
| |
| ! Priority
| |
| ! Ducked
| |
| ! Causes Ducking
| |
| ! Duck Percent
| |
| ! Ducker Threshold
| |
| |-
| |
| | Vort_Dialog
| |
| | /vort
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Alyx_Dialog
| |
| | /alyx
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Alyx_Dialog
| |
| | /al_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Citizen_Dialog
| |
| | /citizen
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Citizen_Dialog
| |
| | /female
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Citizen_Dialog
| |
| | /male
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Monk_Dialog
| |
| | /monk
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Eli_Dialog
| |
| | /eli_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Kleiner_Dialog
| |
| | /kl_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Breen_Dialog
| |
| | /br_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Mossman_Dialog
| |
| | /mo_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Barney_Dialog
| |
| | /ba_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Gman_Dialog
| |
| | /gman_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Metrocop_Dialog
| |
| | /mcop
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Soldier_Dialog
| |
| | /cs_
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | bullethit
| |
| | impact_bullet
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | bulletmiss
| |
| | nearmiss
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Explosions
| |
| | explo
| |
| |
| |
| |
| |
| | 120
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Suit
| |
| | fvox/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | weapon
| |
| | Player
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player_Weapons
| |
| | weapon
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player
| |
| | player/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player
| |
| | physics/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Voice
| |
| |
| |
| | NPC
| |
| | CHAN_VOICE
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Weapons_Loud
| |
| |
| |
| | NPC
| |
| | CHAN_WEAPON
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Weapons
| |
| |
| |
| | NPC
| |
| | CHAN_WEAPON
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Body
| |
| |
| |
| | NPC
| |
| | CHAN_BODY
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC_Looping
| |
| |
| |
| | NPC
| |
| | CHAN_STATIC
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | NPC
| |
| |
| |
| | NPC
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | AHELI_WEAPON
| |
| | aheli_weapon
| |
| |
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | GUNSHIP_WEAPON
| |
| | gunship_weapon
| |
| |
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | strider_weapon
| |
| |
| |
| |
| |
| | 140
| |
| |
| |
| | 50
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Ambient_Alarms
| |
| | ambient/alarms
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Atmosphere
| |
| | ambient/atmos
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Wind
| |
| | ambient/wind
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Water
| |
| | ambient/water
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Fire
| |
| | ambient/fire
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Gas
| |
| | ambient/gas
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Levels
| |
| | ambient/levels
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Creatures
| |
| | ambient/creatures
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Ambient_Machines
| |
| | ambient/machines
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 1
| |
| | 0
| |
| | 60
| |
| | 40
| |
| |-
| |
| | Trains
| |
| | plats/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Doors
| |
| | doors/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Buttons
| |
| | buttons/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Items
| |
| | items/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Beams
| |
| | beams/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Vehicles
| |
| | vehicles/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | Vehicles_Looping
| |
| | vehicles/
| |
| |
| |
| | CHAN_STATIC
| |
| |
| |
| |
| |
| | 20
| |
| | 1
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | UI
| |
| | common/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | UI
| |
| | ui/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Physics
| |
| | physics/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Ambient
| |
| | ambien
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Music
| |
| | music/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 1
| |
| | 1
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Dialog
| |
| | vo/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Dialog
| |
| | combined/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 1
| |
| | 100
| |
| | 20
| |
| |-
| |
| | Combat
| |
| | weapon
| |
| |
| |
| |
| |
| | 110
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Combat
| |
| | explo
| |
| |
| |
| |
| |
| | 110
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Weapons
| |
| | weapon
| |
| |
| |
| |
| |
| | 120
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Quiet
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | 70
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Medium
| |
| |
| |
| |
| |
| |
| |
| | 71
| |
| | 90
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Loud
| |
| |
| |
| |
| |
| |
| |
| | 91
| |
| | 100
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | VeryLoud
| |
| |
| |
| |
| |
| |
| |
| | 101
| |
| | 149
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | SuperLoud
| |
| |
| |
| |
| |
| |
| |
| | 150
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | All
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |}
| |
| | |
| ==== Default_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | Explosions
| |
| | 0.90
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | 1.0
| |
| |-
| |
| | Player_Suit
| |
| | 0.56
| |
| |-
| |
| | Weapons
| |
| | 0.79
| |
| |-
| |
| | AHELI_WEAPON
| |
| | 0.85
| |
| |-
| |
| | GUNSHIP_WEAPON
| |
| | 0.85
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | 0.85
| |
| |-
| |
| | bullethit
| |
| | 0.67
| |
| |-
| |
| | Music
| |
| | 0.81
| |
| |-
| |
| | All
| |
| | 0.72
| |
| |}
| |
| | |
| ==== Display_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | Explosions
| |
| | 1.0
| |
| |-
| |
| | Physics
| |
| | 0.7
| |
| |-
| |
| | Ambient
| |
| | 0.7
| |
| |-
| |
| | Music
| |
| | 0.7
| |
| |-
| |
| | Vehicles
| |
| | 0.7
| |
| |-
| |
| | Vehicles_Looping
| |
| | 0.7
| |
| |-
| |
| | Ambient_Alarms
| |
| | 0.7
| |
| |-
| |
| | Trains
| |
| | 0.7
| |
| |-
| |
| | Doors
| |
| | 0.7
| |
| |-
| |
| | Buttons
| |
| | 0.7
| |
| |-
| |
| | Items
| |
| | 0.7
| |
| |-
| |
| | Beams
| |
| | 0.7
| |
| |-
| |
| | UI
| |
| | 0.7
| |
| |-
| |
| | bullethit
| |
| | 0.7
| |
| |-
| |
| | bulletmiss
| |
| | 0.7
| |
| |-
| |
| | Player_Suit
| |
| | 0.7
| |
| |-
| |
| | Player_Weapons_Loud
| |
| | 0.7
| |
| |-
| |
| | Player_Weapons
| |
| | 0.7
| |
| |-
| |
| | Player
| |
| | 0.7
| |
| |-
| |
| | NPC_Voice
| |
| | 0.7
| |
| |-
| |
| | NPC_Weapons
| |
| | 0.7
| |
| |-
| |
| | NPC_Weapons_Loud
| |
| | 0.7
| |
| |-
| |
| | NPC_Body
| |
| | 0.7
| |
| |-
| |
| | NPC_Looping
| |
| | 0.7
| |
| |-
| |
| | AHELI_WEAPON
| |
| | 1.0
| |
| |-
| |
| | GUNSHIP_WEAPON
| |
| | 1.0
| |
| |-
| |
| | STRIDER_WEAPON
| |
| | 1.0
| |
| |-
| |
| | NPC
| |
| | 0.7
| |
| |-
| |
| | Dialog
| |
| | 0.7
| |
| |-
| |
| | Weapons
| |
| | 0.8
| |
| |-
| |
| | Alyx_Dialog
| |
| | 0.7
| |
| |-
| |
| | Citizen_Dialog
| |
| | 0.7
| |
| |-
| |
| | Barney_Dialog
| |
| | 0.7
| |
| |-
| |
| | Metrocop_Dialog
| |
| | 0.7
| |
| |-
| |
| | Soldier_Dialog
| |
| | 0.7
| |
| |-
| |
| | All
| |
| | 0.7
| |
| |}
| |
| | |
| ==== Voicetest_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | NPC_Voice
| |
| | 1.0
| |
| |-
| |
| | Dialog
| |
| | 1.0
| |
| |-
| |
| | Alyx_Dialog
| |
| | 1.0
| |
| |-
| |
| | Citizen_Dialog
| |
| | 1.0
| |
| |-
| |
| | Barney_Dialog
| |
| | 1.0
| |
| |-
| |
| | Metrocop_Dialog
| |
| | 1.0
| |
| |-
| |
| | Soldier_Dialog
| |
| | 1.0
| |
| |-
| |
| | All
| |
| | 0.1
| |
| |}
| |
| | |
| ==== Citadel_Dialog_Only ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Mix Value
| |
| |-
| |
| | NPC_Voice
| |
| | 0.72
| |
| |-
| |
| | Dialog
| |
| | 0.72
| |
| |-
| |
| | Alyx_Dialog
| |
| | 0.72
| |
| |-
| |
| | Gman_Dialog
| |
| | 0.72
| |
| |-
| |
| | Music
| |
| | 0.81
| |
| |-
| |
| | All
| |
| | 0.01
| |
| |}
| |
| | |
| === {{l4d2|2}} ===
| |
| ==== MixGroups ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! File Name
| |
| ! Classname
| |
| ! Channel
| |
| ! Min Soundlevel
| |
| ! Max Soundlevel
| |
| ! Priority
| |
| ! Ducked
| |
| ! Causes Ducking
| |
| ! Duck Percent
| |
| ! Ducker Threshold
| |
| |-
| |
| | LOUD
| |
| | LOUD
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | survivalAwards
| |
| | ui/Survival
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | L4D
| |
| | ui/gamestartup
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | UI
| |
| | ui/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | commentary
| |
| | commentary/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | voip
| |
| | ?VoiceSfx
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivor50CalFire
| |
| | 50cal_shoot
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorGrenadeFire
| |
| | grenadefire
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorGunFire
| |
| | gunfire
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorGunOther
| |
| | gunother
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorVO
| |
| | player/survivor/voice
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorHitInt
| |
| | player/survivor/hit/int
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorHit
| |
| | player/survivor/hit
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorSplat
| |
| | player/survivor/splat
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorSwing
| |
| | player/survivor/swing
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorHeal
| |
| | player/survivor/heal
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localSurvivorFeet
| |
| | footsteps/survivor
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | globalSurvivorGunFire
| |
| | gunfire
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 65
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | globalSurvivorGunOther
| |
| | gunother
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | globalSurvivorVO
| |
| | player/survivor/voice
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | globalSurvivorFeet
| |
| | survivor
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 75
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | localInfectedFeetWalk
| |
| | player/footsteps/infected/walk
| |
| | localplayer
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | localInfectedFeetRun
| |
| | player/footsteps/infected/run
| |
| | localplayer
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedFeetWalk
| |
| | player/footsteps/infected/walk
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedFeetRun
| |
| | player/footsteps/infected/run
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedIdle
| |
| | npc/infected/idle
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedRageAt
| |
| | npc/infected/action/rageat
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedAction
| |
| | npc/infected/action
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | InfectedGore
| |
| | npc/infected/gore
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Infected
| |
| | npc/infected/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVOAttack
| |
| | tank/voice/attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVOIdle
| |
| | tank/voice/idle
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVODie
| |
| | tank/voice/die
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVOGrowl
| |
| | tank/voice/growl
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVOYell
| |
| | tank/voice/yell
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankVOPain
| |
| | tank/voice/pain
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankHit
| |
| | tank/hit
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankAttack
| |
| | tank/Attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankFall
| |
| | body/tank/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankFeet
| |
| | footsteps/tank/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | TankBoulders
| |
| | concrete_impact_hard
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | WitchFeet
| |
| | footsteps/witch/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Witch
| |
| | npc/witch/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZVOWarn
| |
| | voice/warn/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZVODeath
| |
| | voice/death/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerVOIdle
| |
| | player/Boomer/voice/idle
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerVOAction
| |
| | player/Boomer/voice/action
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerVOAttack
| |
| | player/Boomer/voice/attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerVOAlert
| |
| | player/Boomer/voice/alert
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerHit
| |
| | player/Boomer/hit/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerFeet
| |
| | footsteps/Boomer/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerFall
| |
| | player/Boomer/fall/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerVomit
| |
| | player/Boomer/voice/vomit/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZBoomerExplode
| |
| | player/Boomer/explode/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZSmoker
| |
| | player/Smoker/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterVOIdle
| |
| | player/Hunter/voice/idle
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterVOAttack
| |
| | player/Hunter/voice/attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterVOMiss
| |
| | player/Hunter/voice/miss
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterVODie
| |
| | player/Hunter/voice/death
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterVO
| |
| | player/Hunter/voice
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterAttack
| |
| | player/Hunter/attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHunterHit
| |
| | player/Hunter/hit
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZChargerVOAttack
| |
| | player/Charger/voice/attack
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZChargerVO
| |
| | player/Charger/voice
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZChargerHit
| |
| | player/Charger/hit
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZChargerFeet
| |
| | player/footsteps/Charger
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZCharger
| |
| | player/Charger
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZSpitter
| |
| | player/spitter
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZJockey
| |
| | player/jockey
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZHit
| |
| | player/PZ/hit
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | PZ
| |
| | player/PZ/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Feet
| |
| | player/footsteps
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | pzAttackMusic
| |
| | music/pzattack/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | safeMusic
| |
| | music/safe/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | mobRulesMusic
| |
| | music/terror/MobRules
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | zombatMusic3
| |
| | music/zombat/danger/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | zombatMusic2
| |
| | music/zombat/slayer/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | zombatMusic
| |
| | music/zombat/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | stMusic
| |
| | music/stmusic/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | cpMusic
| |
| | music/cpmusic/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 60
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 10
| |
| |-
| |
| | glimpseMusic
| |
| | music/glimpse
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | contagionMusic
| |
| | music/contagion
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | theEndMusic
| |
| | music/the_end
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bankMusic
| |
| | music/tank
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | undeathMusic
| |
| | music/undeath
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | unaliveMusic
| |
| | music/unalive
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bitchRageMusic
| |
| | music/witch/WitchEncroacher
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bitchMusic
| |
| | music/witch
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | terrorMusic
| |
| | music/terror
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | mobMusic
| |
| | music/mob
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bloodMusic
| |
| | music/blood
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | localHitMusic
| |
| | music/tags
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | hitMusic
| |
| | music/tags
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bacteriaMusic
| |
| | music/bacteria
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | zombieChoirMusic
| |
| | music/zombieChoir
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | flumusic
| |
| | music/flu
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | scavengeMusic
| |
| | music/scavenge
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | Music
| |
| | music/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | localPlayer
| |
| |
| |
| | localPlayer
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | npc_whitaker
| |
| | npc/whitaker
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | npc_soldier
| |
| | npc/soldier
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 45
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 40
| |
| |-
| |
| | npc
| |
| | npc
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | animation
| |
| | animation
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | shellTink
| |
| | weapons/fx/tink
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | shellRicochet
| |
| | weapons/fx/ric
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 25
| |
| | 0
| |
| | 0
| |
| | 75
| |
| | 40
| |
| |-
| |
| | bullethitFlesh
| |
| | flesh_impact_bullet
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | bullethit
| |
| | impact_bullet
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | bulletmiss
| |
| | nearmiss
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | molotov
| |
| | molotov
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Explosions
| |
| | explo
| |
| |
| |
| |
| |
| | 120
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Player
| |
| | player/
| |
| | Player
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | thunder_close
| |
| | rainscapes/thunder_close
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 45
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 40
| |
| |-
| |
| | Rain
| |
| | rainscapes/rain
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 45
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 40
| |
| |-
| |
| | alarms
| |
| | ambient/alarms
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 45
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 40
| |
| |-
| |
| | Ambient
| |
| | ambient
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 45
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 40
| |
| |-
| |
| | liftSqueek
| |
| | plats/squeekmove1
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Doors
| |
| | doors/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Buttons
| |
| | buttons/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Items
| |
| | items/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Beams
| |
| | beams/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | CarAlarm
| |
| | vehicles/car_alarm
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 0
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | helicopter
| |
| | vehicles/helicopter
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 0
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | boat
| |
| | vehicles/boat
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 0
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | Vehicles
| |
| | vehicles/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 20
| |
| | 0
| |
| | 0
| |
| | 68
| |
| | 40
| |
| |-
| |
| | PhysicsBody
| |
| | physics/body
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Physics
| |
| | physics/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | Weapons
| |
| | weapon
| |
| |
| |
| |
| |
| | 110
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |-
| |
| | All
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 50
| |
| | 0
| |
| | 0
| |
| | 100
| |
| | 40
| |
| |}
| |
| | |
| ==== Default_Mix ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | LOUD
| |
| | 3.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | survivalAwards
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | UI
| |
| | 0.7
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | L4D
| |
| | 0.32
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | commentary
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | voip
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | localSurvivor50CalFire
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| |-
| |
| | localSurvivorGrenadeFire
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| |-
| |
| | localSurvivorGunFire
| |
| | 0.6
| |
| | 1.0
| |
| | 0.4
| |
| |-
| |
| | localSurvivorGunOther
| |
| | 0.6
| |
| | 1.0
| |
| | 0.6
| |
| |-
| |
| | localSurvivorVO
| |
| | 0.87
| |
| | 1.7
| |
| | 0.4
| |
| | 0.1
| |
| |-
| |
| | localSurvivorHitInt
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localSurvivorSplat
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localSurvivorHit
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localSurvivorSwing
| |
| | 0.6
| |
| | 1.0
| |
| | 0.3
| |
| |-
| |
| | localSurvivorHeal
| |
| | 0.5
| |
| | 1.0
| |
| | 0.5
| |
| |-
| |
| | localSurvivorFeet
| |
| | 0.6
| |
| | 1.0
| |
| | 0.7
| |
| |-
| |
| | globalSurvivorGunFire
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | globalSurvivorGunOther
| |
| | 0.55
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | globalSurvivorVO
| |
| | 1.2
| |
| | 1.35
| |
| | 0.45
| |
| | 0.35
| |
| |- | |
| | globalSurvivor
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | pzAttackMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | mobRulesMusic
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | zombatMusic
| |
| | 0.56
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | zombatMusic2
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | zombatMusic3
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | stMusic
| |
| | 0.4
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | cpMusic
| |
| | 0.35
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | glimpseMusic
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | contagionMusic
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | theEndMusic
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bankMusic
| |
| | 0.84
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | undeathMusic
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | unaliveMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | bitchRageMusic
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bitchMusic
| |
| | 0.83
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | terrorMusic
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | mobMusic
| |
| | 0.98
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bloodMusic
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localHitMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | hitMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bacteriaMusic
| |
| | 0.95
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | zombieChoirMusic
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | safeMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | flumusic
| |
| | 2.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | scavengeMusic
| |
| | 2.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Music
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localInfectedFeetWalk
| |
| | 0.15
| |
| | 0.85
| |
| | 1.0
| |
| |-
| |
| | localInfectedFeetRun
| |
| | 0.15
| |
| | 0.85
| |
| | 1.0
| |
| |-
| |
| | InfectedFeetWalk
| |
| | 0.6
| |
| | 0.85
| |
| | 1.0
| |
| |-
| |
| | InfectedFeetRun
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | InfectedIdle
| |
| | 0.89
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | InfectedRageAt
| |
| | 0.98
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | InfectedAction
| |
| | 0.86
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | InfectedGore
| |
| | 0.64
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Infected
| |
| | 0.78
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVOAttack
| |
| | 0.95
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVOIdle
| |
| | 0.75
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVODie
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVOGrowl
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVOYell
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankVOPain
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankHit
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankBoulders
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankAttack
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankFall
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | TankFeet
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | WitchFeet
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Witch
| |
| | 0.88
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZVOWarn
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZVODeath
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerVOIdle
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerVOAction
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerVOAttack
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerVOAlert
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerHit
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerFeet
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerFall
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerVomit
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZBoomerExplode
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZSmoker
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterVOIdle
| |
| | 0.75
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterVOAttack
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterVOMiss
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterVODie
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterVO
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterAttack
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHunterHit
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZChargerVOAttack
| |
| | 1.75
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZChargerVO
| |
| | 0.95
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZChargerHit
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZChargerFeet
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZCharger
| |
| | 0.87
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZSpitter
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZJockey
| |
| | 0.89
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZHit
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PZ
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Feet
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | localPlayer
| |
| | 0.7
| |
| | 1.0
| |
| | 0.5
| |
| |-
| |
| | npc_whitaker
| |
| | 2.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | npc_soldier
| |
| | 1.14
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | npc
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | animation
| |
| | 3.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | shellTink
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | shellRicochet
| |
| | 0.75
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bullethit
| |
| | 0.85
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bulletmiss
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Explosions
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | molotov
| |
| | 0.95
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | bullethitFlesh
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Player
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | liftSqueek
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Doors
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Buttons
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Items
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Beams
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | CarAlarm
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | helicopter
| |
| | 0.84
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | boat
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Vehicles
| |
| | 0.95
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | PhysicsBody
| |
| | 0.9
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Physics
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | alarms
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | thunder_close
| |
| | 2.0
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Rain
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | Ambient
| |
| | 0.55
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | Weapons
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |-
| |
| | All
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| |}
| |
| | |
| ==== pzAttackLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | pzAttackMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.2
| |
| | 0.0
| |
| |-
| |
| | PZHit
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.1
| |
| | 0.0
| |
| |-
| |
| | PZHunterVOAttack
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| | 0.0
| |
| |-
| |
| | PZJockey
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.6
| |
| | 0.0
| |
| |-
| |
| | PzSmoker
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.3
| |
| | 0.0
| |
| |-
| |
| | fluMusic
| |
| | 0.5
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | PZChargerVOAttack
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.3
| |
| | 0.0
| |
| |-
| |
| | PZChargerHit
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.25
| |
| | 0.0
| |
| |}
| |
| | |
| ==== mobBeatingLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | infected
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | localSurvivorHitInt
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== mobRulesLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | mobRulesMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== zombatMusicLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | zombatMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== zombatMusic2Layer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | zombatMusic2
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== zombatMusic3Layer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | zombatMusic3
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== witchRageLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | bitchRageMusic
| |
| | 0.0
| |
| | 0.5
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== safeRoomLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | safeMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | localSurvivorVO
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | globalSurvivorVO
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | UI
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | voip
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== unaliveLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | unaliveMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | UI
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | voip
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | survivalAwards
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== PZVOWarnLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | PZVOWarn
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| | 0.0
| |
| |-
| |
| | bankMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| | 0.0
| |
| |-
| |
| | bitchMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.4
| |
| | 0.0
| |
| |}
| |
| | |
| ==== chargerAttackLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | PZChargerFeet
| |
| | 4.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== commentaryLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | commentary
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.9
| |
| | 0.0
| |
| |}
| |
| | |
| ==== undeathLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | undeathMusic
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.9
| |
| | 0.0
| |
| |-
| |
| | pzAttackMusic
| |
| | 0.7
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | PZHit
| |
| | 0.8
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | PZHunterVOAttack
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | Smoker
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | PZVOWarn
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | bankMusic
| |
| | 0.6
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | boat
| |
| | 0.4
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | voip
| |
| | 1.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.9
| |
| | 0.0
| |
| |}
| |
| | |
| ==== adrenalineLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | InfectedFeetWalk
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | InfectedFeetRun
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | InfectedIdle
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | InfectedRageAt
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | InfectedAction
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | Infected
| |
| | 3
| |
| | 1.0
| |
| | 3.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | TankFeet
| |
| | 2.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | WitchFeet
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | Witch
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZVOWarn
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZVODeath
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZBoomerVOIdle
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZBoomerVOAction
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZBoomerVOAlert
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZBoomerFeet
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZBoomerVomit
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZSmoker
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterVOIdle
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterVOAttack
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterVOMiss
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterVODie
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterVO
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterAttack
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZHunterHit
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZChargerVOAttack
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZChargerVO
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZChargerHit
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZChargerFeet
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZCharger
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZSpitter
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |-
| |
| | PZJockey
| |
| | 2
| |
| | 1.0
| |
| | 1.0
| |
| | 0.36
| |
| | 0.0
| |
| |}
| |
| | |
| ==== fluMusicLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | zombatMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | zombatMusic2
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | zombatMusic3
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | glimpseMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | contagionMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== rainLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | Rain
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== stormLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | Rain
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== voipLayer ====
| |
| {| class = "standard-table"
| |
| ! Group Name
| |
| ! Volume
| |
| ! Sound Level
| |
| ! DSP
| |
| ! Unknown (optional)
| |
| ! Unknown (optional)
| |
| |-
| |
| | voip
| |
| | 0.3
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | bankMusic
| |
| | 1.5
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |}
| |
| | |
| ==== LayerTriggers ====
| |
| {| class = "standard-table"
| |
| ! Mix Layer
| |
| ! Trigger
| |
| ! Threshold
| |
| ! Mix Amount
| |
| ! Attack
| |
| ! Release
| |
| |-
| |
| | pzAttackLayer
| |
| | pzAttackMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | safeRoomLayer
| |
| | safeMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 2.0
| |
| | 0.0
| |
| |-
| |
| | unaliveLayer
| |
| | unaliveMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 0.0
| |
| |-
| |
| | PZVOWarnLayer
| |
| | PZVOWarn
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.0
| |
| |-
| |
| | commentaryLayer
| |
| | commentary
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| | 1.0
| |
| |-
| |
| | undeathLayer
| |
| | undeathMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 1.0
| |
| | 3.0
| |
| |-
| |
| | fluMusicLayer
| |
| | fluMusic
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| | 1.0
| |
| |-
| |
| | chargerAttackLayer
| |
| | PZChargerVOAttack
| |
| | 0.0
| |
| | 1.0
| |
| | 0.0
| |
| | 0.4
| |
| |}
| |
Overview
Soundmixers define volume control over various sound categories, known as 'mix groups'. Sounds will be automatically assigned to the corresponding mixer group at runtime using the file name (matched by substring), entity classname, channel, and soundlevel. These criteria can be used by themselves or combined to filter out very specific sounds.
Custom sounds can be put under these categories by naming them accordingly, to make them louder (or quieter) than normally possible without stacking.
Custom mix groups and rules can also be made, but there are limits:
- Up to 64 unique mix groups
- Up to 76 group rules entries
- Up to 32 sound mixers
- All strings are limited to 31 characters!
Usage
Soundmixers can be used to ensure that important dialogue is clearly heard despite ambient noise, sounds of combat, or other characters talking; to tone down excessively loud effects and preventing them from drowning out sounds; to imitate feeling of concussion or hearing loss; even to make surreal-sounding soundscapes where playback of sounds defies conventional expectations.
An example of usage:
Team Fortress 2 uses a freeze-cam specific soundmixer to quieten most sounds in the game except for player dialog and important sound cue.
Soundmixers are meant to be applied within soundscapes. A soundscape can define an existing soundmixer and, when that soundscape is active, the soundmixer will adjust the volume of the sounds based on the soundmixer's rules. High-priority sounds that are set to higher value, will play at that value and lower-priority sounds will not be allowed to go "over" them. Conversely, sounds with lowered value will sound quieter than they usually would. Sounds with higher priority can make other sounds "duck" in volume, by using "causes ducking" and "is ducked" values.
Note:All soundscapes use soundmixer "Default_Mix" unless another is specified. That means that transitioning from a soundscape with your soundmixer, to another, even if it doesn't explicitly specify a soundmixer, will cause it to reset to "Default_Mix".
Tip:The active soundmixer can be seen (and specified) by using snd_soundmixer command.
Tip:Use command snd_showmixer 1 to turn on the mixer interface which lets you see the mix groups in use, their mix values and volume meter during playback.
For example, creating a new mixer with the following rules
// add this within GROUPRULES table
// group name | directory or .wav name | classname | channel | sndlvl_min | sndlvl_max | priority | is ducked | causes ducking | duck to % | duck threshold
"awesome_sounds" "/my_awesome_sounds" "" "" "" "" "100" "0" "0" "100" "0"
// add this below GROUPRULES table
"soundmixer_test"
{
"awesome_sounds" "0.05"
"All" "1"
}
And referencing it in the soundscape
soundscape_test
{
"soundmixer" "soundmixer_test"
// the rest is whatever your soundscape is...
"dsp" "1"
}
Will mean that, while that soundscape is active, all sounds matching the group rule (in that example, all sounds down the path of sound\my_awesome_sounds) play only at 5% of their normal volume, and all others at 100%. This applies to any sounds matching the group criteria, not just the ones emitted by the active soundscape - so it will affect ambient_generics, NPC, gunfire, etc.
Other examples:
Using a soundmixer to tone down a particularly loud sound effect
Add this within GROUPRULES table, toward the top for more specific rules, or toward the bottom for more general rules
This rule looks up sounds that are in the dropship folder AND are loud (soundlevel above 120 dB)
"Dropship_Fly" "/combine_gunship/dropship_" "" "" "121" "" "50" "0" "0" "100" "0"
Add this entry below GROUPRULES table:
"soundmixer_quiet_dropship"
{
// the dropship fly loop is overbearing in our map. Tone it down in the soundscapes in the area where it's heard.
"Dropship_Fly" "0.40"
// the rest of values is copied from Valve's "Default_mix"
"Explosions" "0.90"
"Player_Weapons_Loud" "1.0"
"Player_Suit" "0.56"
"Weapons" "0.79"
"AHELI_WEAPON" "0.85"
"GUNSHIP_WEAPON" "0.85"
"STRIDER_WEAPON" "0.85"
"bullethit" "0.67"
"Music" "1.0"
"All" "0.72"
}
Reference your soundmixer in the soundscape:
soundscape_dropship_area // the area where dropship flies by
{
"soundmixer" "soundmixer_quiet_dropship"
// the rest is whatever your soundscape is...
"dsp" "1"
"playsoundscape" "d1_canals_watercanal"
}
Todo:
has an extended soundmixers system which also needs to be documented. Mix layers have two additional columns which have unknown purpose.
Todo: Add explanation on ducking.
The quick summary is sounds with high priority that have "causes ducking" "1" will cause sounds with lower priority than them, that also have "is ducked" "1", to become muffled during high priority sounds' playback.
Todo: Also explain how ordering of grouprules matters. The top is for more specific ones, the bottom is for more general ones. What is different about placing one rule above another, then using both within a soundmixer?
Game-specific soundmixer list