From Valve Developer Community
This is the list of soundmixers for Half-Life 2 (soundmixers.txt
).
GROUPRULES
Group Name
|
File Name
|
Classname
|
Channel
|
Min Soundlevel
|
Max Soundlevel
|
Priority
|
Ducked
|
Causes Ducking
|
Duck Percent
|
Ducker Threshold
|
Vort_Dialog
|
/vort
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Alyx_Dialog
|
/alyx
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Alyx_Dialog
|
/al_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Citizen_Dialog
|
/citizen
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Citizen_Dialog
|
/female
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Citizen_Dialog
|
/male
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Monk_Dialog
|
/monk
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Eli_Dialog
|
/eli_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Kleiner_Dialog
|
/kl_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Breen_Dialog
|
/br_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Mossman_Dialog
|
/mo_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Barney_Dialog
|
/ba_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Gman_Dialog
|
/gman_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Metrocop_Dialog
|
/mcop
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Soldier_Dialog
|
/cs_
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
bullethit
|
impact_bullet
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
bulletmiss
|
nearmiss
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Explosions
|
explo
|
|
|
120
|
|
50
|
0
|
1
|
100
|
40
|
Player_Suit
|
fvox/
|
Player
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Player_Weapons_Loud
|
weapon
|
Player
|
|
140
|
|
50
|
0
|
1
|
100
|
40
|
Player_Weapons
|
weapon
|
Player
|
|
|
|
50
|
0
|
1
|
100
|
40
|
Player
|
player/
|
Player
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Player
|
physics/
|
Player
|
|
|
|
50
|
0
|
0
|
100
|
40
|
NPC_Voice
|
|
NPC
|
CHAN_VOICE
|
|
|
50
|
0
|
1
|
100
|
40
|
NPC_Weapons_Loud
|
|
NPC
|
CHAN_WEAPON
|
140
|
|
50
|
0
|
1
|
100
|
40
|
NPC_Weapons
|
|
NPC
|
CHAN_WEAPON
|
|
|
50
|
0
|
1
|
100
|
40
|
NPC_Body
|
|
NPC
|
CHAN_BODY
|
|
|
50
|
0
|
0
|
100
|
40
|
NPC_Looping
|
|
NPC
|
CHAN_STATIC
|
|
|
50
|
0
|
0
|
100
|
40
|
NPC
|
|
NPC
|
|
|
|
50
|
0
|
0
|
100
|
40
|
AHELI_WEAPON
|
aheli_weapon
|
|
|
140
|
|
50
|
0
|
1
|
100
|
40
|
GUNSHIP_WEAPON
|
gunship_weapon
|
|
|
140
|
|
50
|
0
|
1
|
100
|
40
|
STRIDER_WEAPON
|
strider_weapon
|
|
|
140
|
|
50
|
0
|
1
|
100
|
40
|
Ambient_Alarms
|
ambient/alarms
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Atmosphere
|
ambient/atmos
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Wind
|
ambient/wind
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Water
|
ambient/water
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Fire
|
ambient/fire
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Gas
|
ambient/gas
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Levels
|
ambient/levels
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Creatures
|
ambient/creatures
|
|
|
|
|
20
|
1
|
0
|
60
|
40
|
Ambient_Machines
|
ambient/machines
|
|
|
|
|
50
|
1
|
0
|
60
|
40
|
Trains
|
plats/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Doors
|
doors/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Buttons
|
buttons/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Items
|
items/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Beams
|
beams/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Vehicles
|
vehicles/
|
|
|
|
|
20
|
1
|
0
|
68
|
40
|
Vehicles_Looping
|
vehicles/
|
|
CHAN_STATIC
|
|
|
20
|
1
|
0
|
68
|
40
|
UI
|
common/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
UI
|
ui/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Physics
|
physics/
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Ambient
|
ambien
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Music
|
music/
|
|
|
|
|
25
|
1
|
1
|
75
|
40
|
Dialog
|
vo/
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Dialog
|
combined/
|
|
|
|
|
60
|
0
|
1
|
100
|
20
|
Combat
|
weapon
|
|
|
110
|
|
50
|
0
|
0
|
100
|
40
|
Combat
|
explo
|
|
|
110
|
|
50
|
0
|
0
|
100
|
40
|
Weapons
|
weapon
|
|
|
120
|
|
50
|
0
|
0
|
100
|
40
|
Quiet
|
|
|
|
0
|
70
|
50
|
0
|
0
|
100
|
40
|
Medium
|
|
|
|
71
|
90
|
50
|
0
|
0
|
100
|
40
|
Loud
|
|
|
|
91
|
100
|
50
|
0
|
0
|
100
|
40
|
VeryLoud
|
|
|
|
101
|
149
|
50
|
0
|
0
|
100
|
40
|
SuperLoud
|
|
|
|
150
|
|
50
|
0
|
0
|
100
|
40
|
All
|
|
|
|
|
|
50
|
0
|
0
|
100
|
40
|
Default_Mix
Group Name
|
Mix Value
|
Explosions
|
0.90
|
Player_Weapons_Loud
|
1.0
|
Player_Suit
|
0.56
|
Weapons
|
0.79
|
AHELI_WEAPON
|
0.85
|
GUNSHIP_WEAPON
|
0.85
|
STRIDER_WEAPON
|
0.85
|
bullethit
|
0.67
|
Music
|
0.81
|
All
|
0.72
|
Display_Mix
Group Name
|
Mix Value
|
Explosions
|
1.0
|
Physics
|
0.7
|
Ambient
|
0.7
|
Music
|
0.7
|
Vehicles
|
0.7
|
Vehicles_Looping
|
0.7
|
Ambient_Alarms
|
0.7
|
Trains
|
0.7
|
Doors
|
0.7
|
Buttons
|
0.7
|
Items
|
0.7
|
Beams
|
0.7
|
UI
|
0.7
|
bullethit
|
0.7
|
bulletmiss
|
0.7
|
Player_Suit
|
0.7
|
Player_Weapons_Loud
|
0.7
|
Player_Weapons
|
0.7
|
Player
|
0.7
|
NPC_Voice
|
0.7
|
NPC_Weapons
|
0.7
|
NPC_Weapons_Loud
|
0.7
|
NPC_Body
|
0.7
|
NPC_Looping
|
0.7
|
AHELI_WEAPON
|
1.0
|
GUNSHIP_WEAPON
|
1.0
|
STRIDER_WEAPON
|
1.0
|
NPC
|
0.7
|
Dialog
|
0.7
|
Weapons
|
0.8
|
Alyx_Dialog
|
0.7
|
Citizen_Dialog
|
0.7
|
Barney_Dialog
|
0.7
|
Metrocop_Dialog
|
0.7
|
Soldier_Dialog
|
0.7
|
All
|
0.7
|
Voicetest_Mix
Group Name
|
Mix Value
|
NPC_Voice
|
1.0
|
Dialog
|
1.0
|
Alyx_Dialog
|
1.0
|
Citizen_Dialog
|
1.0
|
Barney_Dialog
|
1.0
|
Metrocop_Dialog
|
1.0
|
Soldier_Dialog
|
1.0
|
All
|
0.1
|
Citadel_Dialog_Only
Group Name
|
Mix Value
|
NPC_Voice
|
0.72
|
Dialog
|
0.72
|
Alyx_Dialog
|
0.72
|
Gman_Dialog
|
0.72
|
Music
|
0.81
|
All
|
0.01
|